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Re: PhysX Plugin Beta [Re: Cowabanga] #286586
08/26/09 01:13
08/26/09 01:13
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
he also said he could put a little price on it.(as i recall in the very same post that he said it MAY be free)


3333333333
Re: PhysX Plugin Beta [Re: Quad] #286678
08/26/09 14:00
08/26/09 14:00
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Quote:
Didn't you said that it'll be free??


Sorry for the misunderstanding Cowabanga, I meant that you get it free from conitec, because I thought they would implemented in A7, not in A8.

PhysX Plugin [Re: Chris3D] #286686
08/26/09 14:37
08/26/09 14:37
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
a question:
are you planning to include some APEX features like "APEX Destruction" or"APEX Turbulence"?
http://developer.nvidia.com/object/apex.html

noises interesting!
anyway nice job Chris3D grin !
I like the ODE oriented functions!
Its easier to change from ODE to your PhysX than from ODE to Newton 2.21!

very nice!

regards
Sebastian


Last edited by sebbi91; 08/26/09 14:55.

3D-Gamestudio A8 - Commercial
Re: PhysX Plugin [Re: sebbi91] #286696
08/26/09 16:06
08/26/09 16:06
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
*go and cry* grin


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: PhysX Plugin [Re: Chris3D] #286702
08/26/09 16:32
08/26/09 16:32
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: VeT
*go and cry* grin
I'm already crying tongue

Originally Posted By: Chris3D
Sorry for the misunderstanding Cowabanga, I meant that you get it free from conitec, because I thought they would implemented in A7, not in A8.
Aw shoot, so they'll put it in A8? Conitec thinks that we live in a bank. tongue

Oh well, if they'll put it in A8, i'll buy it from you when it's done. A question: Are the updates for the plug-in free? And how much it costs?

Re: PhysX Plugin [Re: Cowabanga] #286709
08/26/09 18:06
08/26/09 18:06
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
@VeT:
I respect your hard work too but i am not a so good developer like you at all!
For ME is the PhysX plugin easier to use !
But still in this moment!
I will see what Physik simulation will win the title :
"best 3d gamestudio physik engine ever"

I would like to take the Engines that supports realtime destruction in 3d Gamestudio!!!

something like the dmm-engine
http://www.youtube.com/watch?v=YRMltf04rhs

I saw its possible with both Engines but at this moment not in 3dgamestudio!

anyway you and Chris3d are one of the biggest developers in this forum !


regards
Sebastian


Last edited by sebbi91; 08/26/09 18:12.

3D-Gamestudio A8 - Commercial
Re: PhysX Plugin [Re: sebbi91] #286714
08/26/09 18:24
08/26/09 18:24
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Thanks for good words laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: PhysX Plugin [Re: VeT] #287965
09/03/09 13:00
09/03/09 13:00
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
good work anyway, but the plugin doesn't work with example 19 from the workshops.

See:
Code:
///////////////////////////////////////////////////////////////
#include <acknex.h>
#include <default.c>
#include "physX.h"
///////////////////////////////////////////////////////////////

VECTOR ball_speed;
ENTITY* ball;

function main()
{
	fps_max = 140;
	level_load("roller.wmb"); // load the level
	wait (2); // wait until the level is loaded
	shadow_stencil=1;
 	ball = ent_create ("ball.mdl", vector(-400, 0, 100), NULL); // create the ball
	pX_setgravity (vector(0, 0, -386)); // set the gravity
	pXent_settype (ball, PH_RIGID, PH_SPHERE); // set the physics entity type
	pXent_setmass (ball, 3, PH_SPHERE); // and its mass
	pXent_setfriction (ball, 80); // set the friction
	pXent_setdamping (ball, 40, 40); // set the damping
	pXent_setelasticity (ball, 50); // set the elasticity
	while (1)
	{
		ball_speed.x = 25 * (key_cur - key_cul); // move the ball using the cursor keys
		ball_speed.y = 25 * (key_cuu - key_cud); // 25 sets the x / y movement speeds
		ball_speed.z = 0; // no need to move on the vertical axis
		pXent_addtorqueglobal (me, ball_speed); // add a torque (an angular force) to the ball
		camera.x = ball.x - 300; // keep the camera 300 quants behind the ball
		camera.y = ball.y; // using the same y with the ball
		camera.z = 1000; // and place it at z = 1000 quants
		camera.tilt = -60; // make it look downwards
		wait (1);
	}
}



the ball simplay falls threw the ground.

Re: PhysX Plugin [Re: Razoron] #287976
09/03/09 13:46
09/03/09 13:46
Joined: Oct 2005
Posts: 57
P
picoder Offline
Junior Member
picoder  Offline
Junior Member
P

Joined: Oct 2005
Posts: 57
I didn't use any static or rigid object. I just call "physX_load" function.
When the level opened, major fps decrease for the first minute. After about a minute, fps came back to normal value.

There are a lot of complex shader models in my level.
I closed shaders effects of all models and I tested "physX_load" function again. This time did not have any fps drop.

Why do physX_load function decrease FPS for the first minute?

PS: my graphic card is 9800 gtx

thanks in advance

Re: PhysX Plugin [Re: picoder] #287980
09/03/09 13:56
09/03/09 13:56
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
i don't think that u have to call it twice at the beginning. look in physX.h:
Code:
function physX_startup()
{
	physX_load();
	while(1){
	   physX_run();
		wait(1);
	}
}




Last edited by Razoron; 09/03/09 14:01.
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