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Re: PhysX Plugin Beta [Re: Spirit] #285845
08/20/09 16:23
08/20/09 16:23
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
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Chris3D  Offline OP
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Joined: Sep 2003
Posts: 271
Germany
Hi,

here is the latest version:
//Changing server (see first page)

I made some modifications:
- Instead of a CCDSkeleton Vertex, I used a so called "RayCast" Function for both back Wheels, this made it smoother when the car turns over. You can find that in the while loop in the ChassisInit() function.
- pXent_settype(ent,0,0) doesn't switch anymore, and clears also the related joint.

At the moment I am not sure about selling this as a separate plugin, this was actually a job done for conitec...

Greets
Chris

Re: PhysX Plugin Beta [Re: Chris3D] #285846
08/20/09 16:25
08/20/09 16:25
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Quote:
At the moment I am not sure about selling this as a seperate plugin, this was actually a job done for conitec...


So I guess it will be used for Gamestudio?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: PhysX Plugin Beta [Re: Dark_samurai] #285847
08/20/09 16:33
08/20/09 16:33
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Dark_samurai
So I guess it will be used for Gamestudio?


Quoting Chris3D's PM:
Originally Posted By: Chris3D
Hi,

jcl asked me to do that for 3dgs. When I get paid by conitec for this, you will get the physX plugin for free. I have to check, if the wrapper is the best solution... but I think it will be a wrapper. smile

Greetings Chris


Re: PhysX Plugin Beta [Re: Cowabanga] #285848
08/20/09 16:37
08/20/09 16:37
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
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Joined: Sep 2003
Posts: 271
Germany
Yeah well, Jcl and I thought it would be easier for you to have the old ODE functions converted into physX functions... but there a a lot of new functions which are wrapper like.

Re: PhysX Plugin Beta [Re: Chris3D] #285923
08/21/09 15:42
08/21/09 15:42
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi, I found a bad bug: the scaling of the entities got wrong when you changed the type, now it is fixed!

//Changing server (see first page)

e.g.
you can create a Convex for an entity: pXent_settype(entity,1,PH_CONVEX);
and later delete it: pXent_settype(entity,0,0);
and than create a new Sphere for the enitiy: pXent_settype(entity,1,PH_SPHERE);

Re: PhysX Plugin Beta [Re: Chris3D] #285925
08/21/09 15:44
08/21/09 15:44
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Looking like Jcl didn't like Newton tongue


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: PhysX Plugin Beta [Re: VeT] #285935
08/21/09 16:20
08/21/09 16:20
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: VeT
Looking like Jcl didn't like Newton tongue
Don't take it personal, but people would pick PhysX over Newton even if Newton got the cloth physics tongue

Re: PhysX Plugin Beta [Re: Cowabanga] #285967
08/21/09 19:16
08/21/09 19:16
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=218770&page=1

In the first post, "Some info about "PhysX vs Newton" :". I dont think that everyone would like PhysX more laugh

Anyway, its really not good, that there are still no stable and published Newton 2 version, just betas...

Also, PhysX wrapper must be also very interesting wink

Last edited by VeT; 08/21/09 19:18.

1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: PhysX Plugin Beta [Re: VeT] #286548
08/25/09 19:41
08/25/09 19:41
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Whatever,...
there a lot of popular engines out there that use PhysX e.g. unreal engine 3... furthermore, nvidia is pushing physX forward. APEX for example, a physX kit, shows that physX is the future!


In the next days my PhysX version 1.1 will be available for purchase! There will be a PhysX Adv. version with Cloth, Softbodies and Fluids/Particles.

Greetings,
Chris K.

Re: PhysX Plugin Beta [Re: Chris3D] #286556
08/25/09 20:59
08/25/09 20:59
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
will be available for purchase!
Didn't you said that it'll be free?? cry

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