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Re: Survive! version 0.5 release / online team survival game [Re: Germanunkol] #283835
08/10/09 10:51
08/10/09 10:51
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
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SchokoKeks  Offline OP
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Joined: Nov 2002
Posts: 913
Berlin, Germany
from the server log it looks like others had that problem too.
There is a simple workaround:
Get yourself killed by the enemies, after that a new round will start in the build phase.

it seems that the engine variable "num_clients" does no longer get set to 0, although there is no one on the server. I'll post a bug report soon.

Edit:Version V0.55 is now released, please look at the first post for details.

Re: Survive! version 0.5 release / online team survival game [Re: Germanunkol] #283900
08/10/09 16:50
08/10/09 16:50
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
So, played now 2 rounds alone XD - 7 wave laugh

So, the waepon should be better after 15.000 points and a really big, big weapon for 25.000 like a railgun grin

nice game - please be more online grin

Re: Survive! version 0.5 release / online team survival game [Re: Rei_Ayanami] #283918
08/10/09 18:32
08/10/09 18:32
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Well that was a nice round with quadraxas and schokokeks.
My personal record: 55656 points

Here some ideas:
- give the creates gravity (was already mentioned)
- balance the enemies and create classes (examples below)
- - fast enemy, making little damage, having not many healthpoints
- - normal enemy, making average damage and having average healthpoints
- - slow strong enemy, making lots of damage, having lots healthpoints

I know there is already some balancing and some enemies are faster than others but maybe you could work on that a little?

- Define hit-zones, maybe even some which are not always very vulnerable (for very strong enemies e.g.)

- enable changing weapons while reloading (but this could also be a tool to make the game more challenging)

Well all in all I can say this is already a very good game, making lots of fun playing with others. If you are on your own its not all that exciting though (my opinion).
This kind of game could be transferred into lots of different settings:
- futuristic: think of star ship troopers, alien closing in and you laying heavy fire on them (pistol, shotgun, mg, sniper, atom grenade)
- fantasy: more a hack&slay setting with mediaeval weapons (dagger, sword, bow&arrows, crossbow)

- player classes:
- - soldier (different kind of weapons and upgrades)
- - medic (smaller amount of different weapons, but can heal himself and people)
- - ...

Keep it up! This could turn into a very good 3DGS multiplayer game!

Re: Survive! version 0.5 release / online team survival game [Re: Germanunkol] #283920
08/10/09 18:34
08/10/09 18:34
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Looks amazing!! Downloading...

Re: Survive! version 0.5 release / online team survival game [Re: Cowabanga] #283928
08/10/09 18:51
08/10/09 18:51
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
We must player together with 8 people !

Re: Survive! version 0.5 release / online team survival game [Re: Rei_Ayanami] #283938
08/10/09 19:40
08/10/09 19:40
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I played with Xarthor, Richi007, Timothy and Boh_Havoc. It was kinda buggy, but i'm pretty sure that we all enjoyed.

Re: Survive! version 0.5 release / online team survival game [Re: Cowabanga] #283942
08/10/09 19:51
08/10/09 19:51
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Wow I love the idea behind it. It's nice to see that the multiplayer comunity in this forum is growing!

If I have some free time I will try it with a friend.


EDIT: I just had some ideas:
It would be cool if you are able to build a stationary machine gun (in build mode) that can be used for a decent time and after that it's overheated and you have to wait a bit.
And I think placing mines would also make fun ^^
And placing barrels that explode when you shoot at them.

Last edited by Dark_samurai; 08/10/09 20:06.

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Re: Survive! version 0.5 release / online team survival game [Re: Dark_samurai] #283943
08/10/09 20:07
08/10/09 20:07
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Some new ideas:
- When joining a running game the player should be invincible for a few seconds. otherwise you may not have a chance when you join inside a big crowd of enemies

- to enemy classes: maybe make the enemies vulnerable to different type of weapons?

Re: Survive! version 0.55 updated / online team survival game [Re: SchokoKeks] #283944
08/10/09 20:14
08/10/09 20:14
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
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SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
important news for all players:
If you get "Connection lost", please wait at least 10 seconds until you rejoin. Otherwise your slot will be taken until i restart the server, and it reaches it's 8 player limit soon. This is due to a A7 Bug, we will have to wait for the next public beta.

thanks for the feedback, I'll keep you up date.

Edit: symptoms of a full server are:
the game starts, the server is found but then you get
a black screen saying "Connection Lost" in that case the only thing you can do is waiting for me to restart the server, which might take a few hours.

Last edited by SchokoKeks; 08/10/09 20:21.
Re: Survive! version 0.55 updated / online team survival game [Re: SchokoKeks] #283954
08/10/09 20:47
08/10/09 20:47
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
You should kill your server.

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