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Re: My break game [Re: botu] #282789
08/03/09 19:03
08/03/09 19:03
Joined: May 2006
Posts: 148
Latvia
MTD Offline
Member
MTD  Offline
Member

Joined: May 2006
Posts: 148
Latvia
Every time better and better.

Re: My break game [Re: MTD] #282836
08/04/09 07:45
08/04/09 07:45
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Thx smile

In the next version I'll add magnetics monsters and glue bonus.

Re: My break game [Re: botu] #282838
08/04/09 08:04
08/04/09 08:04
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
wicked wink


~"I never let school interfere with my education"~
-Mark Twain
Re: My break game [Re: Germanunkol] #283397
08/07/09 15:43
08/07/09 15:43
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
NEW VERSION :

Magnetics bricks
New hud gfx
Glue bonus
Level changing (actualy 3 levels to test)
Score + bonus score

all here :

http://game.irilys.eu/olivier/cassebrique.zip


ps : this time I test the windowed version.

Last edited by botu; 08/07/09 15:44.
Re: My break game [Re: botu] #283404
08/07/09 16:17
08/07/09 16:17
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i like the style of the game, its a but iffy on my system though, slightly slow but am wondering why would there be framerate issues on such a small environment, strange..

Re: My break game [Re: darkinferno] #283415
08/07/09 16:55
08/07/09 16:55
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
-in options, I wouldn't call it "exit", but "back"
-I don't like the menu at all... how about some stones that the button's texts are carved into, sitting between moss and grass?
-The magnetic things are cool laugh

-I find the upgrade system hard to understand. I catch some item that falls down, and then...? how do I use it? I can only use it if I have two of the kind?

-How do I get the score? What do the flowers do?
Those are the kind of questions I'd be asking if I couldn't read this thread... you should explain it in-game, somehow.

-The game crashed when I was done with the third level

-The game rocks and is getting better. well done.


~"I never let school interfere with my education"~
-Mark Twain
Re: My break game [Re: Germanunkol] #283519
08/08/09 09:00
08/08/09 09:00
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
The concept:

Hit bricks.
Somes bricks make grow flowers with sometimes bonus.
Catch bonus to add it in bonus list on the top.
Catch spores to raise the bonus power, each bonus has 3 power level.
Power level is represented by flowers on the racket. 3 flowers growing. When
the power 1 is available flower 1 launch particles, power 2= flower 2 and power 3 flower 3.
For example:
you catch multi ball bonus and laser bonus.
Multi ball is the active bonus and when used, laser bonus will take its place.
When multi in active, catch spores to raise the power level, at level 1 you gain 1 extra ball, level 2= 3 extra balls level 3 = 6 extra balls.

You'r right for the menu, I have to find homogeneity for graphical look.

Re: My break game [Re: botu] #283707
08/09/09 12:43
08/09/09 12:43
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
hey botu,
I just tested your game and I have to say: really excellent work!

But there are 3 things I noticed, that you should fix:
1. the ball passes through the walls from time to time
2. It would be cool if the bouncing direction wouldn't be randomised so much, because it's really annoying, if you aim for a block and it just bounces off into another direction.
3. if you have no balls left, you can still get to the next level, when you shoot the last bricks. then you get an extra ball with -1 lives.

Keep up the good work!
Scorpion

Re: My break game [Re: Scorpion] #283813
08/10/09 08:32
08/10/09 08:32
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
thx for testing it!

1.For the ball passing walls, I never hear this kind of problem and I don't understand why it's append to you. Actually I use EVENT to detect collisions and I have 3 block walls inside 3d modeled walls. Maybe sometimes balls go up due to certain conditions.. I have to look that!

2.Yes I will reduce the random bouncing effect. I use rand to avoid ball to never come back to players. I have to find a solution to change the direction when after x collisions angle are sames.

3.No ball left problem is because I don't implemented game over yet. It will be fixed in next version.

Maybe in next version malus will be present smile

Re: My break game [Re: botu] #283892
08/10/09 15:54
08/10/09 15:54
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78


Update:

New bricks : spider moving bricks
New menu graphics
New song and sounds
New fx for the ball
New laser look and sound + bug correction when laser never die.

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