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IHZ: burn the shit [Re: the_clown] #281228
07/26/09 09:04
07/26/09 09:04
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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I have made a new vid with cool 60fps on a cool machine. See the effect in better quality

[video:youtube]http://www.youtube.com/watch?v=BvwSrLfkJfQ[/video]

Re: IHZ: burn the shit [Re: alpha_strike] #281256
07/26/09 13:31
07/26/09 13:31
Joined: Oct 2002
Posts: 806
Zapan@work Offline
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Zapan@work  Offline
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Looks "cool". Try to decrease the ambient value of each burning zombie over the time. When they are really dark/black (ambient < -50) switch to the death animation (slowly)...

I would also try to place some flickering flares on the emit position of the particles...

Re: IHZ: burn the shit [Re: Zapan@work] #281270
07/26/09 14:51
07/26/09 14:51
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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the "vivividot..." made me smile (wrong pronounciation).

The effect however looks cool, just the Zombies should turn into some disgusting sort of burnt pile of former meat smile

Re: IHZ: burn the shit [Re: FBL] #281292
07/26/09 16:15
07/26/09 16:15
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline
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Hessen, Germany
very cool effect smile

IHZ: burn the shit 2 [Re: Tempelbauer] #281700
07/28/09 07:55
07/28/09 07:55
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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[video:youtube]http://www.youtube.com/watch?v=qW3yM0byA24[/video]
alpha status

Re: IHZ: burn the shit 2 [Re: alpha_strike] #281759
07/28/09 13:58
07/28/09 13:58
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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Germany, BaWü
awesome but why take a flare gun to burn someone why not a classic flame-thrower?
or how about a "lightner and a deo"

regards

Aztec


Visit:
schwenkschuster-design.de
Re: IHZ: burn the shit 2 [Re: aztec] #281763
07/28/09 14:06
07/28/09 14:06
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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Remember "call of doom" - working title (if zapan wants this name - he can have it) is a serious game. This is not a love game. And this ist not a splatter game.

It is about a military operation in a bio toxic area. Otherwise my work on the hud would not make sense. So you don´t have a flame thrower or hair spray. Your bullets are limited.

The flare gun is not an instrument to burn up zombies. Instead the player must tell with it his place to the commander for communication.

The chainsaw is not an instrument to kill zombies - in the game you should open doors with it. ... the axe is not an instrument to kill , no...

Re: IHZ: burn the shit 2 [Re: alpha_strike] #281814
07/28/09 20:04
07/28/09 20:04
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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ah okay I think I got it smile
nice Idea to use the weapons mainly as active objects for ingame action. So is there a possibility to escape the zombies? or will you have to kill at least some(if you dont do it by your own)


Visit:
schwenkschuster-design.de
Re: IHZ: burn the shit 2 [Re: aztec] #281823
07/28/09 20:46
07/28/09 20:46
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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different enemies with different abilities. You can check these abilities by using the scanner system.
An enemy with good ears hears your mg or the dynamite. So better use the axe...this is the main idea of the game. Survive and don´t get to close to wasted enemies. But if you get in a fight - it will be very bloody

IHZ: NUCLEAR STRIKE [Re: alpha_strike] #283075
08/05/09 15:00
08/05/09 15:00
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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Hi fellows, this is the new development status.
After I nearly finished the HUD system, I work now on a new weapon. The nurclar rocket launcher of Blattsalat.
Check out the new video...

[video:youtube]http://www.youtube.com/watch?v=u1Etf84FCKQ[/video]

AS out

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