Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Quad), 595 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 4 1 2 3 4
Re: Speech Recognition DLL using Windows Speech API [Re: PadMalcom] #262847
04/26/09 15:45
04/26/09 15:45
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
Originally Posted By: PadMalcom


The dialog box at the beginning will be removed soon.


is it removed already?

Re: Speech Recognition DLL using Windows Speech API [Re: MMike] #265680
05/13/09 16:32
05/13/09 16:32
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
So.. you said you would remove the dialog box.. and ?

Also does the speech starts in listening mode or i need to click listen to what i say?

Re: Speech Recognition DLL using Windows Speech API [Re: MMike] #265808
05/14/09 09:15
05/14/09 09:15
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Has been updated, you'll find the download here: http://www.jofre.de/?p=197

Re: Speech Recognition DLL using Windows Speech API [Re: PadMalcom] #266191
05/16/09 14:14
05/16/09 14:14
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
hi.. i see, but you did not added any notice then i could now heh.

Is there anyway to make it start automaticly in hearing mode? because i have to click, listen on the Speech microsoft UI Vista , to make it start listening?

Re: Speech Recognition DLL using Windows Speech API [Re: MMike] #266202
05/16/09 16:47
05/16/09 16:47
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
When you call the initialisation function it starts listening. When you destroy it, it stops wink

Re: Speech Recognition DLL using Windows Speech API [Re: PadMalcom] #266533
05/18/09 16:05
05/18/09 16:05
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
.. ok i didn't explain right.

I mean, when i start the program, it starts in sleeping mode..
It listens, but i need to say "start listening" and then it will start recieving...

And overthere i think is the same, it starts in sleeping mode.. ( of course when you first start the Speech panel..)

Re: Speech Recognition DLL using Windows Speech API [Re: PadMalcom] #280518
07/23/09 04:40
07/23/09 04:40
Joined: May 2009
Posts: 37
S
shiznitIII Offline
Newbie
shiznitIII  Offline
Newbie
S

Joined: May 2009
Posts: 37
Hi! I'm using your speech dll for my projects for education. I'm having a problem because the engine is very sensitive to noise thus giving a wrong word. Is there a way to control when the engine receives a sound or listens after executing init_speech()? I tried calling free_speech but it doesn't work. I just want to control when the engine receives sound. Can you help me?

Re: Speech Recognition DLL using Windows Speech API [Re: shiznitIII] #281643
07/27/09 23:14
07/27/09 23:14
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
i got some ways, you can make listining =0 or 1 i dont remember...
there is somewhere a if condition, so if you add next to that condition a && mute==1..
then you can control that.

Re: Speech Recognition DLL using Windows Speech API [Re: MMike] #282315
07/31/09 09:08
07/31/09 09:08
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, I added 2 functions to pause and resume listening. I will upload it this evening.

P.S. Hope it works properly could not really test it since I'm currently in a lecture wink

EDIT: Uploaded, can be found here: http://www.jofre.de/?p=197

Last edited by PadMalcom; 07/31/09 09:10.
Re: Speech Recognition DLL using Windows Speech API [Re: PadMalcom] #358028
02/09/11 15:33
02/09/11 15:33
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
Senior Member
Clemens  Offline
Senior Member

Joined: Sep 2003
Posts: 303
Germany
Really cool project, thanks for sharing it! (hom many lines source code has the dll?)

I had better result with that code:
Code:
while(gamerunning) {
	wait(1);	
	if (key_space) {
		str_cpy((status_text.pstring)[0],"listening");
		while (key_space) {
			wait(1);
		}
		wait(-1);
		get_last_sentence(mysentence);
		str_cpy((dummy_text.pstring)[0],mysentence);
	}
	str_cpy((status_text.pstring)[0],"ready");
	str_cpy((dummy_text.pstring)[0],mysentence);
}


...because otherwise the "listening" is too late... hmm well, not sure in general how it works in detail ... but the result was better wink

What I would really prefer is a command like get_last_word so it doesn't try to make any grammatical interpretation which results in absolut wrong sentences.

And what about a german language support?

Are these realistic features for the future?
Regards, Clemens

Page 2 of 4 1 2 3 4

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1