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Re: Shade-C v0.91 | fast shadows
[Re: JakeL]
#277846
07/11/09 02:04
07/11/09 02:04
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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well, i got 180+ with all ents onscreen, 300+ without... also, off the current topic a bit, but i have no where else to post this, you used DDS textures for your terrain colormap, i cant edit dds, any freeware i can use? we dont all have photoshop, any ideas anyone?
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Re: Shade-C v0.91 | fast shadows
[Re: lostclimate]
#277987
07/11/09 19:35
07/11/09 19:35
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Joined: Jul 2005
Posts: 187
lostzac
Member
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Member
Joined: Jul 2005
Posts: 187
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ok question... Can anyone give me an idea on what would cause this to happen ? It only happens when the sun starts to move...When my scene first loads up it looks normal...then about 1-2 seconds into the scene this happens to all my leaves... I am not using any shaders on the leaves...just plain tga images ?
John C Leutz II
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Re: Shade-C v0.91 | fast shadows
[Re: lostzac]
#278187
07/12/09 14:51
07/12/09 14:51
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
OP
User
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OP
User
Joined: Jun 2004
Posts: 655
to your left
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Thanks for all the testing guys! Much appreciated Glad it works for almost all of you. Strange thing though, that the shadowmapping is working fine on an old radeon 9800, but not on an X850 ati for teh_win ... lostzac, so when the sun isn't moving, the shadow works fine? Strange...i'm quite sure i added support for a moving sun. Well, please wait for the next snapshot, this might be fixed then, as another shadowmapping algorythm will be used. Yesterday i had an idea on how to render shadows for 3-4 lights at the speed of 1 fast light...so basically it wouldn't really matter if you have 4 lights casting shadows or only one, speed would be almost the same. If this works out, i might actually die of happiness, so let's hope for the best
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Re: Shade-C v0.91 | fast shadows
[Re: BoH_Havoc]
#278196
07/12/09 16:01
07/12/09 16:01
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Joined: Jul 2009
Posts: 1
Baum
Guest
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Guest
Joined: Jul 2009
Posts: 1
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Is it possible to use shade-c with the trial version ?! When I try to include it I get this: Error in shade-c\sc_core.h line 10: var undeclared identifier If you know if it is possible or what I am doing wrong please tell me... Thanks!
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Re: Shade-C v0.91 | fast shadows
[Re: Baum]
#278243
07/12/09 19:37
07/12/09 19:37
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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4 Lights: ~60 FPS 1 Light: 60-90 FPS on ATI Mobility Radeon X1400 and Windows XP
Highest possible FPS in window mode: ~322
Very cool! What's the trick behind that?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Shade-C v0.91 | fast shadows
[Re: Dark_samurai]
#278276
07/12/09 22:00
07/12/09 22:00
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Joined: Aug 2005
Posts: 512 Bayern
Schmerzmittel
User
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User
Joined: Aug 2005
Posts: 512
Bayern
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<- 512 in windowmode <- constant 60 in Fullscreen.
A7 Com V7.80
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Re: Shade-C v0.91 | fast shadows
[Re: Schmerzmittel]
#278306
07/13/09 04:23
07/13/09 04:23
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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AMD Athalon 64X2 6400+, XP-SP3, 9800GT
Single-Light = solid 512fps, couldnt get lower Multi-Light = solid 512fps, couldnt get lower
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Shade-C v0.91 | fast shadows
[Re: EvilSOB]
#278579
07/14/09 13:57
07/14/09 13:57
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
Member
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Member
Joined: Jun 2007
Posts: 152
Norway
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currently running alot in the background, cpu intense aps
single light 500fps
Multiple lights 512 fps
getting better performance with multiple trying to run it in fullscreen makes everything blink on and off like a disco ;p Intel Q6600 @ stock 2.4 ghz, Windows 7 beta, Ati HD3870
Last edited by Darkyyes; 07/14/09 13:58.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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