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Re: Shade-C v0.91 BETA S1 [Re: Schmerzmittel] #274866
06/28/09 22:56
06/28/09 22:56
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Schmerzmittel
Uhm...a very stupid question. What the hell are Kudos?


Kudos means "fame" and "renown" resulting from an act or achievement. Extending "kudos" to an individual is often done as a praising remark.

Re: Shade-C v0.91 BETA S1 [Re: Schmerzmittel] #274869
06/28/09 23:01
06/28/09 23:01
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey

Last edited by Quadraxas; 06/28/09 23:01.

3333333333
Re: Shade-C v0.91 BETA S1 [Re: Quad] #275008
06/29/09 17:02
06/29/09 17:02
Joined: Aug 2008
Posts: 18
Germany
D
Der_Kekser Offline
Newbie
Der_Kekser  Offline
Newbie
D

Joined: Aug 2008
Posts: 18
Germany
if i change the map the shadows are not correct. How can i change the map correct or is it not possible?

Last edited by Der_Kekser; 06/29/09 17:02.
Re: Shade-C v0.91 | fast shadows [Re: Der_Kekser] #277353
07/08/09 22:13
07/08/09 22:13
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Der_Kekser: I didn't think of adding support for level change. I'll have a look at it wink

While doing a simple projection shader example for an user i had an idea about a 6x faster way to render cubemaps for pointlights (or any other shader that could use them, realtime reflection for example). Tried it out today and guess what? IT WORKS! YAY!

I made a small testscene with one light casting shadows. At the moment it has no effect on framerate ( I get 512 fps, which is the highest i can get). So ... yeah ...lighting fast shadows grin wink

They are very ugly at the moment though, as there is absolutely no filtering activated and no diffuse lighting.
But i want you guys to test it, before i go on with it. Maybe it's not working for most of you guys (which i don't think, this uses very simple shadercode and only standardt texture formats)...but please test it so i can be sure it's working for most of you smile. This should run on a GeForceFX/Radeon9xxx

When testing, please write down the average fps you get and post it here. Also please post your highest fps possible in A7 (windowed, not fullscreen!) and also let me know what gfx-card you are using, so we can get some results for performance comparison smile

Downloadlink:
http://shadec.project-havoc.com/wip/fast_pointlight.rar

Screenshot how it should look: (yes, ugly shadows, but that's not the point here. I wanna know if the method for rendering the cubemap works for you guys wink )



Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 | fast shadows [Re: BoH_Havoc] #277368
07/08/09 23:35
07/08/09 23:35
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
what is this? grin
*run to download*


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Shade-C v0.91 | fast shadows [Re: VeT] #277371
07/08/09 23:41
07/08/09 23:41
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
370-400 FPS on Radeon 9600 on Windows XP
270-300 FPS on Geforce 8600M GT on Windows 7

very good smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Shade-C v0.91 | fast shadows [Re: VeT] #277378
07/09/09 00:20
07/09/09 00:20
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
User
the_mehmaster  Offline
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
Average 250 FPS on 512mb Geforce 9300M GS (notebook) with Windows XP.
Since my computer is a dual boot:
same specs with vista: = 230 FPS

Re: Shade-C v0.91 | fast shadows [Re: BoH_Havoc] #277387
07/09/09 03:15
07/09/09 03:15
Joined: Sep 2001
Posts: 120
Chicago, IL
Marcus729 Offline
Member
Marcus729  Offline
Member

Joined: Sep 2001
Posts: 120
Chicago, IL
I get this when I try to run from SED:
Error in 'MAIN' line 141: 'LF_activate' undeclared identifier

I ran it from the uncompressed RAR as well as after copying it into my 3DGS folder, version 7.77.

Can you tell me what I am doing wrong?

Thanks,
Marcus

Re: Shade-C v0.91 | fast shadows [Re: Marcus729] #277399
07/09/09 06:44
07/09/09 06:44
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
220-230 FPS on nvidia gtx 260 and Windows Vista | processor clocked down to 800 MHz(Phenom II X4 945)
around 500 FPS(493-exactly 500) on nvidia gtx 260 and Windows Vista | processor standart Frq. 3000 MHz

So these are really fast shadows wink


Everything is possible, just Do it!
Re: Shade-C v0.91 | fast shadows [Re: Poison] #277419
07/09/09 08:47
07/09/09 08:47
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Very nice!

~500 fps without any objects in the view
~400 fps with everything in the view

Win Vista
AMD Athlon 64 / 2,2 Ghz
nvidia 8600 gts
1534 MB Ram



no science involved
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