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IHZ the hud 02 [Re: darkinferno] #275506
07/01/09 15:24
07/01/09 15:24
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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The MT will be a element of the HUD.
Event if it would be more cool, if the hand would wear it. But my spare time is rare and I must keep the view over all planned elements.
HUD - yes, all white lines (seen in the old vid) are optical placeholders for future parts.

The player is able to choose most elements separately. So not all the time the cam will be fucked up with all HUD elements.

The new vid shows the first steps on the radar and the commander monitor.

[video:youtube]http://www.youtube.com/watch?v=P_ELH5dQUNI[/video]

And yes - my will is to work on an violent hardcore splatter shooter.
But there should be more. I want to tell a story frown about a soldier, who has the command to explore a toxic area. eek
(So all HUD elements are not just for fun... crazy)


Re: IHZ the hud 02 [Re: alpha_strike] #275510
07/01/09 16:16
07/01/09 16:16
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I like the panel with that person who is telling you what to do and what your mission aims are.
The other panels look awesome too.
Do you do this all alone? great work this far


Visit:
schwenkschuster-design.de
Re: IHZ the hud 02 [Re: aztec] #275515
07/01/09 16:53
07/01/09 16:53
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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alpha_strike  Offline OP
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Joined: Mar 2007
Posts: 1,852
The game till now is my work. But in the process there is always a communication between some cool guys like zapan, fogman and slin. Slin helped me to improve the lense shader for my slomo effect.

IHZ prime night [Re: alpha_strike] #275591
07/01/09 22:40
07/01/09 22:40
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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alpha_strike  Offline OP
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***Scripters only***

Late at prime night, I just want to show something interesting.

The hud monitor without any problems.
I made a panel with moving stripes (windows), put 2 bmps for transparent standart and a bmp without alpha - for the avi. And then I put all the shit on the animated monitor, which is a mdl (view entity)...

and now the interesting part of my story...
this w i t h o u t any frame lost on my old machine (from 2002)

Even if all animated hud elements are visible - the hud causes no single frame lost.

[video:youtube]http://www.youtube.com/watch?v=4Kpz8dxVSz8[/video]

alpha out.





Re: IHZ prime night [Re: alpha_strike] #275611
07/02/09 00:36
07/02/09 00:36
Joined: Oct 2002
Posts: 806
Zapan@work Offline
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Zapan@work  Offline
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Posts: 806
what about a bit "blood" on the screen elements (entity->skin)? smile

Re: IHZ prime night [Re: Zapan@work] #275646
07/02/09 04:39
07/02/09 04:39
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
really impressed with your project so far, can't wait to see a video with a full level of those zombies walking around laugh

Re: IHZ prime night [Re: Matt_Coles] #276689
07/05/09 23:08
07/05/09 23:08
Joined: Oct 2002
Posts: 806
Zapan@work Offline
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Zapan@work  Offline
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Joined: Oct 2002
Posts: 806
[video:youtube]http://www.youtube.com/user/wwwrockingraptorde#play/all/uploads-all/0/EHsUu4Lq2vo[/video]

fertiger Motion Tracker. Reichweite modifizierbar, Feinderkennung nur, wenn in Bewegung sich befindend.

Re: IHZ prime night [Re: Zapan@work] #276691
07/05/09 23:36
07/05/09 23:36
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
haha, i love over to the right of the ramp when the zombie is walking watching the stencil shadow.

Re: IHZ prime night [Re: lostclimate] #276730
07/06/09 08:32
07/06/09 08:32
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Looks nice, as does the whole interface. Old-school, but nice.
It got a style, and that's important. Good work, alpha!
Oh, and I like that you can toggle the elements.


Last edited by the_clown; 07/06/09 08:32.
IHZ motion tracker TUNED [Re: the_clown] #276932
07/07/09 07:27
07/07/09 07:27
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline OP
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alpha_strike  Offline OP
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Joined: Mar 2007
Posts: 1,852
Hi fellows, this is the lastes version of the motion tracker. It contains the following features:
- "click" - when there IS something
- "beep" - when there is clearly something tracked on.
- "buiip" - warning. Something moveable is in range.
- "no sound" when there is something, which is not moving.

In the video, you see the functions in a short range.

[video:youtube]http://www.youtube.com/watch?v=iB_CWHq74us[/video]

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