|
Re: export complete levels from blender
[Re: Pappenheimer]
#276226
07/03/09 21:29
07/03/09 21:29
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
Guess what? I got it working! I have to save the blend file with the second skin, before I export it. Nonetheless, a further question: - Does it need a special material setting to see the combination of the skins ingame? At least, the preview in MED doesn't show both at once.
|
|
|
Re: export complete levels from blender
[Re: Pappenheimer]
#276336
07/04/09 15:12
07/04/09 15:12
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
I'm getting closer to a solution, although I don't understand all things. The "lighting_baking.avi" from Yo Frankie DVD helped me. The tutorial is extremely fast, I had to stop it several times, and I compared the settings seen and changed in the video to mine in blender and vice versa. I see the mix of the 2 textures in the material preview now. If anybody can give an advice how to "apply" this mix to the object in the 3D view as well, it would be appreciated!
|
|
|
|