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Re: export complete levels from blender [Re: Pappenheimer] #276185
07/03/09 18:00
07/03/09 18:00
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actually you just have to add a second uv-set to the model in blender.

Re: export complete levels from blender [Re: ventilator] #276187
07/03/09 18:03
07/03/09 18:03
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Bielefeld, Germany
Pappenheimer Offline
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I would like to combine two textures in blender.
One texture with baked AO, and one with baked rendered shadows.
Any hints how to achieve that?

Re: export complete levels from blender [Re: Pappenheimer] #276189
07/03/09 18:09
07/03/09 18:09
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i think you have to set up a material which blends the ao and shadow textures in the wanted way and then do a bake with "textures" enabled.

you could also use the compositor. maybe that would be easier.

Re: export complete levels from blender [Re: Pappenheimer] #276190
07/03/09 18:10
07/03/09 18:10
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Pappenheimer Offline
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I don't find a way to add a second uv. The way I try it, replaces the uv only by the new layout.

Re: export complete levels from blender [Re: Pappenheimer] #276192
07/03/09 18:14
07/03/09 18:14
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the editing buttons contain a mesh panel with "UV Texture [New]". by pressing the [New] button you can add an uv-set.

Re: export complete levels from blender [Re: ventilator] #276194
07/03/09 18:30
07/03/09 18:30
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I've got that in blender now, but it doesn't export 2 skins to MED.

Re: export complete levels from blender [Re: Pappenheimer] #276198
07/03/09 18:40
07/03/09 18:40
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you use the level exporter, right? can you show a screenshot of blender?

the official old mdl7 exporter for animated models doesn't support two uv-sets. (there is an experimental quickly modified version of the old mdl7 exporter that supports two uv-sets but i would have to look for it.)

Re: export complete levels from blender [Re: ventilator] #276201
07/03/09 18:57
07/03/09 18:57
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Pappenheimer Offline
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Ah, sorry, probably that's the reason.
I didn't make a difference between level exporter and the mdl7 exporter.
I have a look into this.

Re: export complete levels from blender [Re: Pappenheimer] #276205
07/03/09 19:13
07/03/09 19:13
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Pappenheimer Offline
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I've used the export $$m now, but the resulting mdl has still only one skin.

What sort of screenshot do you want?
When I opened the export options?
Or, with the two texture buttons?
...?

Re: export complete levels from blender [Re: Pappenheimer] #276206
07/03/09 19:20
07/03/09 19:20
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a screenshot with the two texture buttons. or the blend file.

i am not sure if this is necessary but did you assign textures to both uv-sets?

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