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Re: Shade-C v0.91 BETA S1 [Re: fogman] #273497
06/23/09 08:35
06/23/09 08:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yep. they are two completely different tools, and they dont even look similar if you look for longer that 0.1 seconds at the gui.

Re: Shade-C v0.91 BETA S1 [Re: lostclimate] #273498
06/23/09 08:38
06/23/09 08:38
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
and they dont even look similar if you look for longer that 0.1 seconds at the gui.

lol laugh

Re: Shade-C v0.91 BETA S1 [Re: Cowabanga] #273500
06/23/09 08:55
06/23/09 08:55
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey


3333333333
Re: Shade-C v0.91 BETA S1 [Re: Quad] #273502
06/23/09 09:02
06/23/09 09:02
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I was going to post that!! laugh

Re: Shade-C v0.91 BETA S1 [Re: Cowabanga] #273545
06/23/09 11:56
06/23/09 11:56
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
please do not speculate about an eventually existing basic-development program for GED in this thread. As anyone might have been noticed, the correct addressor for new features proposals for GED is jcl.

This thread is reserved for the fantastic development system Shade-C smile

@BoH: I'm pretty sure i got a lot of graphical errors in the demo on my laptop. I'll post screenshots later when i'm at home!

Last edited by TechMuc; 06/23/09 12:02.
Re: Shade-C v0.91 BETA S1 [Re: TechMuc] #273604
06/23/09 16:23
06/23/09 16:23
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
It's simply cool! Thanks for this great contributions.

The shadows aren't blurred on my system: ATI Mobility Radeon X1400

And the god rays are a little bit weird. They only show up if you are looking directly into the sun. Shouldn't they always be visible? I think also the look of the rays could be improved. Now they look a bit like a bit blurry, instead of looking like this: http://www.youtube.com/watch?v=N6r6tbf4UGU

But these are peanuts! Everything is working for me and looks great wink

Feature Request: Atmospheric Scattering


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Re: Shade-C v0.91 BETA S1 [Re: Dark_samurai] #273615
06/23/09 16:54
06/23/09 16:54

F
Fear411
Unregistered
Fear411
Unregistered
F



the shadows arent blured on my system,too
Geforce7300GS I know its bad wink

Re: Shade-C v0.91 BETA S1 [Re: darkinferno] #274079
06/25/09 15:37
06/25/09 15:37
Joined: Aug 2008
Posts: 18
Germany
D
Der_Kekser Offline
Newbie
Der_Kekser  Offline
Newbie
D

Joined: Aug 2008
Posts: 18
Germany
hello, it works, but if i use d3d_antialias it didn't work anymore

Re: Shade-C v0.91 BETA S1 [Re: Der_Kekser] #274158
06/25/09 22:16
06/25/09 22:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
the shadows show brighter on some models than some? is there any material settings that i may tweak so that the shadow shows evenly... example, the shadow of the player is bright when being cast on a model but dull when casted on tha terrain... also, is there a way to reduce the brightness of the shadow?

Last edited by darkinferno; 06/26/09 01:00.
Re: Shade-C v0.91 BETA S1 [Re: Quad] #274407
06/26/09 18:14
06/26/09 18:14
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I did a quick test with the sample level.
It's looking very cool already, but there are some issues on my system:

- shadows are not blurred and thus look very blocky
- resolution change seems to create bugs
- the longer I move around, the more flaws I get. Mainly shadow stripes going into nowhere
- after a few minutes the system hung, and after a few seconds of freeze, A7 closed itself. (no error message, but DirectX device is dead afterwards).

System: Geforce 7900GT, XP, Athlon XP 3500, 2Gig Ram, A7.77.0

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