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My break game #274005
06/25/09 10:23
06/25/09 10:23
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Here's the beginning of my break project.
Tell me what do you think about it.
2 screens :



If you want to test. It's WIP of course smile
Here is the exe:

exe code
cheat code:

F1 : Lasers
F2 : multi balls

One more thing: the moss under monsters grows, in the future it will be an element of gameplay and scoring.

Last edited by botu; 06/25/09 10:24.
Re: My break game [Re: botu] #274008
06/25/09 10:41
06/25/09 10:41
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
hopfel Offline
User
hopfel  Offline
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Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
Looks good laugh but I don't see the arbor to defense the balls... but I think it's because my Screen has the resolution 1920 * 1080. The monsters are very funny smile good work!


Hilf mir, dir zu helfen!
Re: My break game [Re: hopfel] #274017
06/25/09 11:21
06/25/09 11:21
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
The monsters looks nice, downloading laugh.

Re: My break game [Re: Cowabanga] #274021
06/25/09 11:32
06/25/09 11:32
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
I see your problem hopfel, It's the screen resolution indeed. I'm beginner in programming and I have some interrogations yet about this.
I have to add some kind of .ini to lets users changing resolution as they want. (or switch to windowed version)

Ha, I have a solution for you, press number 0 key and move the camera with arrows.

Thx to loopix for the terrain_multitex! I converted the script to be used in lite-c mode.



Last edited by botu; 06/25/09 11:36.
Re: My break game [Re: botu] #274210
06/26/09 03:38
06/26/09 03:38
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Groovy! I like the animations of the characters, and how the flowers come out when you press F1. The background is nice-looking, and the atmosphere is good. This is a relatively small demo, but your artwork and animation (as well as the solid programming) bring out a lot of character.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: My break game [Re: JibbSmart] #274222
06/26/09 06:28
06/26/09 06:28
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Ideas:
-Make the moss darker. I don't think it fits the surrounding area
-Let parts of the forrest around the game "connect" with the actual game-field: make grass from the rocks on the side hang over the field (only a little, of course). let a root from a nearby tree stick into the game somewhere. Adjust the moss color to fit the surrounding colors.... that type of thing.
-the non-breakable stones don't convince me yet. I'd take a different model for those, and make them look like the stones on the sides of the field?
Just ideas...
But it looks really good already, well done!


~"I never let school interfere with my education"~
-Mark Twain
Re: My break game [Re: Germanunkol] #274271
06/26/09 10:51
06/26/09 10:51
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
can it be:
The moevement with the mouse is really fast ( i move the mouse jist a few millimeters.. and the paddel moves from the outer left to the outer right ).. can you make that slower or changeable??


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: My break game [Re: Espér] #274282
06/26/09 12:01
06/26/09 12:01
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
I can add options menu with mouse speed choice, I have just to see how to keep information when the game is closed smile

Re: My break game [Re: botu] #274355
06/26/09 15:51
06/26/09 15:51
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Update:

break update download

*Little option menu to change the mouse's speed (50 by default, 1=super slow 100=super fast) note: options are not saved at this moment.

*Now alpha of level's map change the size of unbreakable tiles.

"5 score" image added.

*Music during game (made by myself with jamstudio.com... doh! I'm not musician :))


make your level!:

edit the level001.tga in \\levels

color code :

Mutli-Hit:
RED 60
ALPLHA : 50% = normal size
GREEN 50 40 30 20 10 (5 hit before die to 1 hit before die)

Unbreakable:
RED 50

Simple Tiles:
RED 100 or 110


Last edited by botu; 06/26/09 15:56.
Re: My break game [Re: botu] #274455
06/26/09 20:49
06/26/09 20:49
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Wow, I missed the demo before, only looked at the screens...
Codewise, this is awesome. I love it laugh
The animations when it starts up rock. The fact that the tga sets up the level (tried it, very! nice) is great. The sound effects are nice, the way the camera moves along makes the game much more dynamic (couldn't think of another word) and looks great.


I, too, think the mouse movement is too fast. Do you multiply it with time_step? I know that it can be changed with the options, but if it isn't multiplied it with time_step that might explain why you don't think it's too fast and we do. Otherwise it may just be our different preferences.
Three more things: I think the monster-idea could be enhanced if I understood the egg-(mutlihit)-type monster, I just don't see what exactly it is.
I still don't like the unbreakable rocks. it looks a little too tiled. you could add multiple models for these (chosen at random at the beginning), and maybe remove the moss from the texture, at least parts of it, to make it look more like the rocks on the sides?
Last thing: The growing moss effect is greatly done, but I think it should look a little scarier. I'm not sure what you'll use it for, but right now it's not like a "oh no don't let the scary moss get to me, I need to hurry before it grows so much that I can't move the paddle any more", it's more of a "hm... interesting... the ground texture changed. Oh, look, it's still changing..."

Just ideas for improvement...

Very, very nice work. I'd love to play more levels, maybe with a little difference in music/level look every 5 levels or so?
sorry, long post :P... take it as a compliment, maybe?^^


~"I never let school interfere with my education"~
-Mark Twain
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