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Re: IHZ (pic) zombie slayer
[Re: alpha_strike]
#272719
06/19/09 11:52
06/19/09 11:52
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Joined: Dec 2000
Posts: 4,608
mk_1
Expert
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Expert
Joined: Dec 2000
Posts: 4,608
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Sry for my short last post. @mk_1: the models are very low poly and I have reduced the skin size and added a nmap. I think this is o.k. Btw, the player will see the zombies in masses, no time to study skins. I disagree here. Ofc low poly models enable you to display a lot of zombies at once but on the other hand you'll see them in close up most of the time. An edgy face trying to kill me doesn't convice me. At least a more detailed head would be great. Anyway keep on working. This game's gonna be great!
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Re: IHZ (pic) zombie slayer
[Re: mk_1]
#272732
06/19/09 12:52
06/19/09 12:52
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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In fact you have too choose : Lot of Zombies with Low res models and textures or less Zombies with better textures and models ! And you can use for example 5 LOD stages to help a lot the frame rate. Keep up the game
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IHZ working on the hud
[Re: aztec]
#275258
06/30/09 19:10
06/30/09 19:10
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Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
Serious User
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OP
Serious User
Joined: Mar 2007
Posts: 1,852
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Hi fellows, after preparing all enemies and cut them into pieces for splatter, I go forward to work on the hud. There will be a motion tracker, information about weapons, status of health, compass, nav points, commands via video... a lot to do. (WARNING 5 SEC VIDEO - not for mama boys) [video:youtube] http://www.youtube.com/watch?v=aVFTzy5OGso[/video]
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