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Re: IHZ AXE FINAL [Re: achaziel] #271987
06/15/09 23:09
06/15/09 23:09
Joined: Jun 2009
Posts: 10
O
o0oDomeo0o Offline
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o0oDomeo0o  Offline
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O

Joined: Jun 2009
Posts: 10
Das ist aber nicht jugendfrei.. wenn ich das mal so andeuten darf mfg Dome. wink

Ps. Nice Work!

Re: IHZ AXE FINAL [Re: o0oDomeo0o] #272018
06/16/09 07:08
06/16/09 07:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
Originally Posted By: o0oDomeo0o
Das ist aber nicht jugendfrei.. wenn ich das mal so andeuten darf mfg Dome. wink

Ps. Nice Work!



Ich stimme da persönlich überein, aber um mal über die Entstehung der Idee zu berichten:

Ein Vertreter von Conitec (JCL) meinte in diesem Forum, dass man wegen der prüden Amerikaner keine nackte Haut zeigen solle, aber dass Kettensägemassaker in Ordnung sein. Darauf hin begann AlphaStrike mit diesem Projekt.

Gerade vor diesem Hintergrund ist der Hinweis wegen Jugendfreiheit etwas ironisch zu betrachten, denn die Amis würden das umgekehrt schreiben, wenn hier eine halb bekleidete Dame zu sehen wäre.

Mal vom Inhalt abgesehen, bin ich begeistert, wie schnell AlphaStrike die technische Umsetzung hier realisiert.


Models, Textures and Games from Dexsoft
Re: IHZ AXE FINAL [Re: Machinery_Frank] #272023
06/16/09 07:35
06/16/09 07:35
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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Posts: 4,506
Germany
Quote:
Ein Vertreter von Conitec (JCL) meinte in diesem Forum, dass man wegen der prüden Amerikaner keine nackte Haut zeigen solle, aber dass Kettensägemassaker in Ordnung sein.


In alpha_strikes Thread, wohlgemerkt. laugh
Aus der Not eine Tugend gemacht, darin ist alpha immer gut.

Über die Inhalte kann man sich streiten, aber mir sind Zombies lieber als kleine Mädchen wie in Bioshock z.B...
Splatter ist schon immer überzogen und hat auch eine humoreske Seite.
Es ist ganz normal, das makabre Dinge faszinieren und zum Galgenhumor einladen.
Von dieser Seite aus betrachtet ist das ganze Projekt sogar kritische Kunst. smile


no science involved
Re: IHZ AXE FINAL [Re: fogman] #272313
06/17/09 12:34
06/17/09 12:34
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Great work again, alpha, really impressive.

Re: IHZ AXE FINAL [Re: the_clown] #272324
06/17/09 13:33
06/17/09 13:33
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
nice seeing that axe stabbed into zombie smile



Ubi bene, ibi Patria.
IHZ (pic) zombie slayer [Re: croman] #272688
06/19/09 10:08
06/19/09 10:08
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
I am working on the 4 different zombie meshes of 3drt.com. Every model will be seperated into 11 units. Critical target zones will be the head and the upper torso.
A lot of work the next few days.

The code will build up one main model.
This main part will controll all other limbs -and of course react and give commands to the other limbs.

The many animations of the models will give me the possibility to give the characters a wide range of reactions to their world.
Like eating rotten meat, end in different ways... and ... splatter around.



Re: IHZ (pic) zombie slayer [Re: alpha_strike] #272698
06/19/09 11:04
06/19/09 11:04
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
needs...better...skin


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Re: IHZ (pic) zombie slayer [Re: mk_1] #272702
06/19/09 11:17
06/19/09 11:17
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Cool game smile

How will you detect precisely what zone have been hit ?
Caus 3DGS don't have precise system !

Re: IHZ (pic) zombie slayer [Re: ratchet] #272707
06/19/09 11:26
06/19/09 11:26
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
@mk_1: the models are very low poly and I have reduced the skin size and added a nmap. I think this is o.k. Btw, the player will see the zombies in masses, no time to study skins.

@ratchet: I will have one main model (the torso) - this model will create all other limbs. These limbs will have their own action.
The main model code includes the "commander-system".
If you shoot on one limb - this target will give informations to the torso.
And the torso give the commands for all reactions.

Re: IHZ (pic) zombie slayer [Re: alpha_strike] #272713
06/19/09 11:37
06/19/09 11:37
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Okay in fact that's sort of limbs attached to each bone ?
And how do you detect when a limb is hit ? C_trace ?

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