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Re: Torque 3D [Re: Machinery_Frank] #275706
07/02/09 08:27
07/02/09 08:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
Yeah, i wish it woulda been presented with the video because the impressive part was the amount that was accomplished in that amount of time.

Re: Torque 3D [Re: Machinery_Frank] #275711
07/02/09 08:35
07/02/09 08:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
@Frank_G:
Well i'm gonna again be too much relative perhaps laugh
-At 14 Year Old or less some of us programmed on Amstrad CPC in ssembly language and was doing 2D art , so i don't find 18 years to use tools exceptionnal laugh
-For grass, yeah great tool : But even the old simple Torque Engine had already grass placement visually. It's just the same old tool , perhaps improved !

Yeah indeed , it can only show TGEA is easy to use ,and allow make a scene without coding with all required tools laugh
I have Unity it is very sufficient in tersm of workflow and as easy as TGEA.

He should post a video.

Re: Torque 3D [Re: Machinery_Frank] #275712
07/02/09 08:37
07/02/09 08:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Not sure, why it is strange logic, when I suppose that the correlation of screenshots, video and demo as I experienced it from the most other nice looking scenes - regardless of the used engine - to this one, when he _started_ his thread with the specs of his pc - this means at least - one can't say anything about whether workflow or playing the scene works nice on my specs.

I've seen so much nice scenes in the last years which were useless for playing (and thus making a game of it)!

I don't say that the scene renders slow or that it has no fallbacks - I _asked_ wink

Don't get me wrong, I enjoy seeing new nice screenshots like this! [But, I finally _trust_ only a demo which runs smooth on my pc...]

Re: Torque 3D [Re: Pappenheimer] #275717
07/02/09 08:48
07/02/09 08:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Pappenheimer
Don't get me wrong, I enjoy seeing new nice screenshots like this! [But, I finally _trust_ only a demo which runs smooth on my pc...]


Yes. I agree completely. I also think that way.

But on the other hand it will probably run fine. There are just a couple of simple trees and windmills.

But what I just want to point out: This user is amazed and will tell it to everybody in his MSN-List, via Email or via forum posts. It will spread around the world and will attract more customers.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Pappenheimer] #275720
07/02/09 08:50
07/02/09 08:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Don't get me wrong, I enjoy seeing new nice screenshots like this! [But, I finally _trust_ only a demo which runs smooth on my pc...]

Totally agree laugh
The Torque 3D on vimeo shows lot more in terms of workflow.
And the guy have not done anything great, just an empty level.
Even old tools like EMisphere CosmoCreator or other visualtisation tools can show great scenes.

Bring on characters, ennemies, gameplay, effects, varied structures and textures .... we'll talk after that.

For me also only demo matters and can convince me to buy an engine.
For Unity 2.5 that is a huge improvments over 1.5 or 1.0 :
it's tool demo , demo island and FPS demo have totally convinced me grin

Re: Torque 3D [Re: ratchet] #275726
07/02/09 08:54
07/02/09 08:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Ratched: You probably still did not get my point.

This was just a report of an amazed new customer happy about the tools, the workflow. He did not mention anything about performance, optimization or scene-management.

We can talk about this, if there is a T3D-demo or if we have more information or if we touch this technology ourselves.

We just cannot complain abot information that we do not have. This is pure guessing.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Machinery_Frank] #275732
07/02/09 09:01
07/02/09 09:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
or if we touch this technology ourselves
Yeh !

They should put a demo of a level where we can test the editor and tools , but when ??
Caus the new version is has not for the moment reached the version 1.0.


Just seen the weather video of TGEA:
Cool ripples features (it's only decal with clipping over edges like A7 new decals); and good use of textur offset to simulate water falling on walls.

IS it done automatically over your normal mapped models or do you have to manually create the shader and normal map for water falling on walls ?



Last edited by ratchet; 07/02/09 09:16.
Re: Torque 3D [Re: ratchet] #275865
07/02/09 14:54
07/02/09 14:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Torque Workflow : like a breeze grin

Torque Workflow

Re: Torque 3D [Re: ratchet] #276638
07/05/09 20:41
07/05/09 20:41
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I upgraded from TGEA up to T3D when they had the special promo going (it "only" cost me $500 or so...*sigh*).

Anyway, despite it still being in BETA, I'm pretty impressed. It's almost like a totally different game engine...the tools are WAAAAAY easier to use. It takes COLLADA files now as it's native format, so that makes it *very* easy to import artwork. Applying textures to things is dirt simple; terrain modeling and painting is quite good; setting up a mood via sun, rain, lighting, etc...likewise, just a few clicks. Once this puppy gets out of beta and into full fledged 'gold', I can see it really giving a LOT (if not most) other game engines out there a serious run for their money...assuming GG gets to gold within, say, a year.

For me, bottom line, I'm not regretting the $500 I spent on my upgrade. I will be using T3D (beta as it is) for most of my "quick prototype-walk-through" games and proof-of-concepts as far as visuals, theme, feeling, etc. goes.



^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
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