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Re: Torque 3D [Re: JustOneOldMan] #274794
06/28/09 15:13
06/28/09 15:13
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:
I've seen these types of arguments since there have been game engines available to the public, and they always turn from informative threads into a "this engine is great and that engine sucks" kind of thing. I usually never get drawn into them because they always seem to be perpetuated by a few people who (usually) don't even own the engine their arguing for.


Yes and no
The most important feature of a game engine is stabillity
You should have made intensive test before writing a review, no question

On the other hand people who are familiar with game engines can express their valuable opinion about other characteristics such as the workflow or the scripting language even with a superficial knowledge of the engine same as you probably do with the type of software you used to in your professional life

Last edited by AlbertoT; 06/28/09 15:19.
Re: Torque 3D [Re: AlbertoT] #274890
06/29/09 02:14
06/29/09 02:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Adventure Kit

Try it and enjoy smile

Re: Torque 3D [Re: JustOneOldMan] #274898
06/29/09 03:58
06/29/09 03:58
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline OP
Warned
Why_Do_I_Die  Offline OP
Warned

Joined: May 2005
Posts: 819
U.S.
"Sorry if I'm coming across the wrong way here, Frank, and though it may or may not have been specifically stated that was the implication in many posts"

But that's your personal interpretation of the events , and it's an errored one.

Re: Torque 3D [Re: JustOneOldMan] #274918
06/29/09 07:47
06/29/09 07:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
So it indeed depends on your point of view and your projects. Nobody forces you to do something you dont want to do.

Yeah indeed smile

It depends like Frank_G said on your project, how you work, if you have a team or not, if you begin 3D or not etc ...

if you begin 3D A7 can be a very good engine indeed.
Once you ar no more beginner, you can also try out other 3D tools ! A7 will always have a place for new comers to 3D and kids indeed, and also advanced users that like it (i have A7 , and i think i'll buy A8 smile ) !!

It only depends on your goal, what workflow you expect , features you need etc ...

Re: Torque 3D [Re: ratchet] #275677
07/02/09 07:53
07/02/09 07:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
To turn it back to T3D:
I found this today. A new customer made a first test level in just 3,5 hours and is excited like crazy how well and easy the tools work. Here is what he made. The wall has been created with the road-tool:




The whole story is here:
http://www.garagegames.com/community/blogs/view/17731


He also told that stories like this are the reason why he bought the license. This is the best advertising a software can get.


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Re: Torque 3D [Re: Machinery_Frank] #275687
07/02/09 08:09
07/02/09 08:09
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:
Here are my new specs:

CPU: AMD Phenom IIx4 945 3.01GHz
RAM: 8GB DDR3 1333MHz
GPU: nVidia GeForce GTX 260 216 cores
HD: 640 GB WD 7200rpm
and a really fast CD/DVD burner.

[...]
After all, a high-end computer deserves a high-end engine to work with, right?? Right.


Okey then, this scene needs that specs? I'm not gonna earn a pc with that specs within the next 2 years, most probably.
Means, I couldn't play that scene within reasonable framerates.
Or, is there an automatic fallback like in Unity?

Re: Torque 3D [Re: Machinery_Frank] #275689
07/02/09 08:10
07/02/09 08:10
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Very Nice laugh

Re: Torque 3D [Re: Pappenheimer] #275697
07/02/09 08:19
07/02/09 08:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Pappenheimer
Okey then, this scene needs that specs? I'm not gonna earn a pc with that specs within the next 2 years, most probably.
Means, I couldn't play that scene within reasonable framerates.
Or, is there an automatic fallback like in Unity?


Strange logic. Nobody told that you need these specs to play an island scene in T3D. This user ist just amazed about his new 2000$ PC.

Even the older TGEA had fallbacks of every shader. The rest is how you build the game (LOD stages, polygon count, texture size). This is the same approach to be taken into consideration with every engine.


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Re: Torque 3D [Re: Machinery_Frank] #275698
07/02/09 08:19
07/02/09 08:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
@Frank_G :
Be always objective laugh

-The scene is really empty
- It's only very good textures : the two buildings are simple.
-On the last picture of his blog the texture on terrain is very very deformed and it looks weird ,and it's noticeable at first look !
TGEA don't have a voxel terrain compared to C4 that allow holes, caves and no texture deformation like in traditionnnal terrain.

In fact the lightening is good , the water is good , the sky is good.
It's a simple 3D quality textures and simple design.


is excited like crazy how well and easy the tools work
In fact he should post a video about workflow and panels for editing things, caus scrennshots just show a simple very good little level.

It has taken 3 days to make textures and the two or three models and the tree , but i hope he have not spend 3 days importing assets to TGEA laugh

Re: Torque 3D [Re: ratchet] #275703
07/02/09 08:23
07/02/09 08:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
ratchet: This was just about the workflow and not the textures. Look at the amount of grass (you cannot place it manually in this short time), the good-fitting wall, the nice lighting the alignment and scale of models. It has been made in a couple of hours by a hobby user (18 years old).

Of course this is not a perfectly sculpted voxel terrain, has not an immense amount of architectural models and no intense game-play. There are other projects to check this.

I was just talking about beginner stories. Such kind of stories spread fast and are good marketing.


Models, Textures and Games from Dexsoft
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