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Torque 3D #268575
05/30/09 01:54
05/30/09 01:54
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline OP
Warned
Why_Do_I_Die  Offline OP
Warned

Joined: May 2005
Posts: 819
U.S.
Have you all seen how Torque3D is coming along.

http://www.garagegames.com/products/torque-3D


Light Rays
http://www.youtube.com/watch?v=g7Pfv0jqk8Y&feature=channel

Wetness and Precipitation video
http://www.youtube.com/watch?v=G5qho-Qhzcg

Soft Particles
http://www.youtube.com/watch?v=3psxXSE_4DM&feature=channel

Screen Space Ambient Occlusion
http://www.youtube.com/watch?v=nYoGJP5z_U4&feature=channel

Advanced Lighting
http://www.youtube.com/watch?v=k0f57J4Tjf8&feature=channel

Depth of Field
http://www.youtube.com/watch?v=ffFEb15Z630&feature=channel

River Editor
http://www.youtube.com/watch?v=-7D0RhNm4jU

Road and Path Editor
http://www.youtube.com/watch?v=BoYQkcxkRfI&feature=related

Material Editor
http://www.youtube.com/watch?v=gbUKWyvBA0E

Web Deployment
http://www.youtube.com/watch?v=479SOfFUtLE

And of course , the beautiful in game editing. Could we ask for more ? Looks like GarageGames implemented EVERY feature we have kept on asking conitect to implement into gamestudio , and more. All I can say is , WOW. This is definitely then end of gamestudio for me. We now have Unity and Torque , Torque even has support for Xbox XNA with TorqueX , I don't know , but gamestudio has been left WAY WAY WAY WAY behind if you ask me , and truly there is no reason for anyone to even consider using it anymore , not with these other very affordable and MUCH MUCH MUCH better options. That is , till we see how A8 comes out , but I HIGHLY doubt it will come anywhere close to where Torque and Unity are. But we'll see , still , in my eyes , Torque and Unity are a must have for any developer out there , they are just such rich engines , one would have to be a fool not to get a copy.

Re: Torque 3D [Re: Why_Do_I_Die] #268576
05/30/09 02:21
05/30/09 02:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
[sarcasm] yes because none of this stuff has ever been done or could be done with a7. [/sarcasm]

Re: Torque 3D [Re: Why_Do_I_Die] #268602
05/30/09 06:39
05/30/09 06:39
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Have a good time with your new game engine.

Some time ago their users had to pay extra for shaders and networking.
They have different prices for indie and commercial developers, so check if there is more restrictive in their EULA.

I don't think all gamestudio members will drop their gamestudio license, just because they can buy something different.

You are a registered member since 2005, I guess you learned a lot in that time and it might be easy for you to transfer your knowledge to a new engine.

But how easy is it to script the new engine after you created this nice level with all your mentioned tools and features?

Best wishes
slacer

Re: Torque 3D [Re: slacer] #268611
05/30/09 09:12
05/30/09 09:12
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
while (%user.infiniteHorizon == false)
{
%user.currentHorizon = "static";
%user.Engine = "A7";
}

Re: Torque 3D [Re: Wicht] #268615
05/30/09 09:41
05/30/09 09:41
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
My source looks like:

if(game.match('static framework')) {
use_torque();
}
if(game.match('racing game')) {
use_torque();
}
if(game.match('shooter')) {
use_torque();
}
if(user == 'fresh meat')) {
use_torque();
}

i owned all prior versions of torque and all available books but i still have the impression it fits very well if you want to produce a game like the games torque was intended for but it is very hard to achieve anything different.

For me i realized that a lot of engines are very good on the first look but if you really dive into you experience the complexity and the limitation which you cant see on marketing movies (i owned LeadWerks, C4 and Torque).

Different engines fit to different people and needs. e.g. if you are a really clean, structured developer C4 is a great choice. If you are more a prototyping person (like me) who is more interested in immediate results than having a clean code base C4 is a really bad choice.

So it is very dangerous to recommend any engine just from the marketing videos with the conclusion other engines are now dead.

I am personally really interested in any news about other engines but only on real - personal - experience instead of conclusions where i get the feeling they are only based on marketing information.

So i strongly disagree with the conclusion and still see a market space for the conitec engine.




Re: Torque 3D [Re: tkunze] #268616
05/30/09 09:54
05/30/09 09:54
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Here are many persons which defend A7. Thats the reason why i wrote a snippet about "Horizon".

Quote:

i owned all prior versions of torque and all available books but i still have the impression it fits very well if you want to produce a game like the games torque was intended for but it is very hard to achieve anything different.


Correct.

Quote:

For me i realized that a lot of engines are very good on the first look but if you really dive into you experience the complexity and the limitation which you cant see on marketing movies (i owned LeadWerks, C4 and Torque).


More than correct. Super correct.

Quote:

So it is very dangerous to recommend any engine just from the marketing videos with the conclusion other engines are now dead.


Correct.

Quote:

I am personally rally interested in any news about other engines but only on real - personal - experience instead of conclusions where i get the feeling they are only based on marketing information.


Correct.


Quote:

if(user == 'fresh meat')) {
use_torque();
}


Wrong. Torque is definitively not a engine for a novice.

Last edited by Wicht; 05/30/09 09:57.
Re: Torque 3D [Re: tkunze] #268618
05/30/09 10:01
05/30/09 10:01
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I agree 99 % on what you are saying however it is also a matter of fact that A7 is losing ground
I am testing Unity3d and Game Core 2.0,they are miles ahead
Probably nowadays, you need a big development team

Re: Torque 3D [Re: AlbertoT] #268639
05/30/09 12:28
05/30/09 12:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I agree 200% wiht wicht smile laugh

And some simple questions before buying an engine :

have you a real solid, constant team (even if little) ?

Have you skills to make models with AAA textures with normal maps and specular maps (can you make some characters looking AAA) ?

Even if you had talent and time to make that, the engine won't bring out of the box , the AI and gameplay, camera like you want etc ...

Caus , even iff torque have some cool tools or specific shaders,if you have talent , with other engines having shaders you can make great things as beautifull smile

Last edited by ratchet; 05/30/09 12:34.
Re: Torque 3D [Re: ratchet] #268648
05/30/09 13:29
05/30/09 13:29
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
One simple example:

You want to make a FPS. OK, fine. In a FPS you need Outdoor and a lot of Indoor.
What about Portals? In Torque i can set Brushes (like the Blocks in WED) and give them the property "Portal". Thats the difference. I dont need a lot of time to let WED calculate the "Visibility". Instead i set the portals manually and it works great. Same with LOD. I can set the LODs for each models separately (Pixel Size, not a distance). The advantage is... i can activate the next LOD-Stage of unimportant models earlier.
These two features are very important for me.

But Torque has also a lot of disadvantages and is far from perfect.

@tkunze:
Quote:
I am personally really interested in any news about other engines but only on real - personal - experience instead of conclusions where i get the feeling they are only based on marketing information.


Advantages
- Ingame Terrain Editor
- Ingame Terrain Texture Painter
- Portals
- different LOD-Values for each model
- Ingame Lighting and Shadowing ( Lightmaps )
- a very good ModelViewer (ShowToolPro)
- a good ScriptEditor (separate product)
- Multiplayer ( blessing )
- TorqueScript ( complete object oriented )

Disadvantages
- Mounting
- Prototyping ( it is the hell to create a new project )
- bad Documentation ( looks like Dresden '45 )
- SourceCode of the Engine ( a little bit confusing )
- animated collision meshes are not detected
- entity movement
- handling of the camera

This is my assessment after two years with Torque (only TGE).

Re: Torque 3D [Re: Wicht] #268654
05/30/09 13:49
05/30/09 13:49
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
You have to buy this tool as a separate product...
Originally Posted By: Wicht
- a very good ModelViewer (ShowToolPro)


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