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Re: Torque 3D
[Re: mpdeveloper_B]
#272260
06/17/09 06:52
06/17/09 06:52
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks for the link. It is very nice to see our models in this test scenery. I saw a very similar scene in Unity3d, directly in a browser window (but I could also switch to full-screen). It displayed an entire village made with our desert models on a terrain, a lake with real-time reflections, real-time shadows and some post-processing. I walked and jumped very smoothly in this scene, collision detection was perfect, not a single slow-down and the scene has more than 1.000.000 polygons easily. So yes, it is also possible in Unity. LostClimate: It is not that easy to use a real-time shadow mapping shader on a large terrain. It works only with a good multi-resolution mechanism and some optimizations. And it should take fog into consideration.
Models, Textures and Games from Dexsoft
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Re: Torque 3D
[Re: darkinferno]
#272367
06/17/09 18:26
06/17/09 18:26
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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I sad normal mapping with bloom , with obviously includes dynamic shadowing with per pixel lighting. what???? normal mapping and bloom take a couple of minutes to set up, and have absolutely nothing to do with dynamic shadows... no wonder you need torque, it covers the aspects you obviously dont know the difference between.
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Re: Torque 3D
[Re: darkinferno]
#272378
06/17/09 19:29
06/17/09 19:29
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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I havent finished mine with anything more than one directional light, having some issues setting it up, but they are just issues with things i havent fully studied or tested yet. But it is possible and I have come very close. and again take a look at chrisb's work, his runs at a great speed so its obviously not a case of possibility, but a case of skill. If I keep working on my shadowmapping it should be done within the month, but I may not since right now I am experimenting with OGRE and am really liking it, and even if i switch i might continue since a large part of my income is people needing me to code for a7.
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