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Re: TrueSpace VS Blender
[Re: Carlos3DGS]
#269656
06/04/09 01:16
06/04/09 01:16
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Joined: Nov 2005
Posts: 103
christian
Member
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Member
Joined: Nov 2005
Posts: 103
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You will need Ventilators' plugin. You can find the plugin and a tutorial here...http://machinimist.googlepages.com/. I copied this address from ventilators sig. There are several blender threads going on in the different tools sections of 3dgs forums.
One thing I do not think anyone has pointed out is that the most efficient way to get models into your game is to buy them from people who specialize in making models. To make models for your games you will need to learn to model them, rig them and most important how to paint them. That is a whole lot of learning to do unless you really enjoy it.
A7 com
core 2, 2gb ram, geforce 7600
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Re: TrueSpace VS Blender
[Re: christian]
#269674
06/04/09 06:19
06/04/09 06:19
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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-truespace has issues with animation when exporting for med -milkshape has issues with animation when exporting for med -wings3d does not have any animation when exporting either... All 3d software has issues with animation, not only when exporting. There is always here and there a bit that doesn't work as thought. Even when you use Blender. Not sure what your issues are for trueSpace. My pipeline with using Ultimate Unwrap 3D as a converter works good. And it isn't this expensive. One thing I do not think anyone has pointed out is that the most efficient way to get models into your game is to buy them from people who specialize in making models. To make models for your games you will need to learn to model them, rig them and most important how to paint them. That is a whole lot of learning to do unless you really enjoy it. How true. To master a 3D software takes lots of effort and time. And to master a bones system takes lots of time and effort too. Animation is normally the last bit you learn in 3D. This is something for when you know how to model and texture your mesh.
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Re: TrueSpace VS Blender
[Re: Tiles]
#269733
06/04/09 11:03
06/04/09 11:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Of course it is dead. It may not be totally useless now but soon enough. Time doesn't stand still. Have to disagree here. A vertice stays a vertice, a face a face, and a bone a bone. Just think of Milkshape here. That is what i call basic, here the time stands indeed still. But it is still popular This is true for today, so you are partly right, but Amy is right in the long run. Sooner or later it will die. The new innovations are no more vertices and polygons. Coat3d shows this already. The artists dont care about polygons and vertices, they sculpt and not like you do in ZBrush, they do it with voxels, completely free, just drawing heir mouse. Polygons are still supported for retopology. Many tools will catch up here. Even John Carmack wants to support this in his upcoming id-Tech game engine, there you can sculpt and render everything in Voxel trees. He is talking to hardware vendors to support his concept. The new Intel graphic chip is just a multi-processor cpu and can support such new concepts also. There is more flexibility, software renderers are part of this future. Polygons will die as well as Truespace will die. It will not happen today, but it will. New tools have to adapt and to evolve.
Models, Textures and Games from Dexsoft
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