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Re: TrueSpace VS Blender [Re: LordMoggy] #269642
06/03/09 22:26
06/03/09 22:26
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline OP
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Carlos3DGS  Offline OP
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ok, after everyone's responses I have some things clear...

-truespace has issues with animation when exporting for med
-milkshape has issues with animation when exporting for med
-wings3d does not have any animation when exporting either...

So now I have some other doubts...

-Do I have to animate with med?
-Is blender good for animating, and does it have any issues
whith skins/animations when exporting for med?
-Also... how do I go about exporting to med using blender, is
it some kind of plugin? If so, where can I get that plugin?


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: TrueSpace VS Blender [Re: Carlos3DGS] #269656
06/04/09 01:16
06/04/09 01:16
Joined: Nov 2005
Posts: 103
C
christian Offline
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christian  Offline
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Joined: Nov 2005
Posts: 103
You will need Ventilators' plugin.
You can find the plugin and a tutorial here...http://machinimist.googlepages.com/. I copied this address from ventilators sig.
There are several blender threads going on in the different tools sections of 3dgs forums.

One thing I do not think anyone has pointed out is that the most efficient way to get models into your game is to buy them from people who specialize in making models. To make models for your games you will need to learn to model them, rig them and most important how to paint them. That is a whole lot of learning to do unless you really enjoy it.


A7 com core 2, 2gb ram, geforce 7600
Re: TrueSpace VS Blender [Re: christian] #269674
06/04/09 06:19
06/04/09 06:19
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Quote:
-truespace has issues with animation when exporting for med
-milkshape has issues with animation when exporting for med
-wings3d does not have any animation when exporting either...


All 3d software has issues with animation, not only when exporting. There is always here and there a bit that doesn't work as thought. Even when you use Blender. Not sure what your issues are for trueSpace. My pipeline with using Ultimate Unwrap 3D as a converter works good. And it isn't this expensive.

Quote:
One thing I do not think anyone has pointed out is that the most efficient way to get models into your game is to buy them from people who specialize in making models. To make models for your games you will need to learn to model them, rig them and most important how to paint them. That is a whole lot of learning to do unless you really enjoy it.


How true. To master a 3D software takes lots of effort and time. And to master a bones system takes lots of time and effort too. Animation is normally the last bit you learn in 3D. This is something for when you know how to model and texture your mesh.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
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Re: TrueSpace VS Blender [Re: Tiles] #269733
06/04/09 11:03
06/04/09 11:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Tiles
Quote:
Of course it is dead. It may not be totally useless now but soon enough. Time doesn't stand still.


Have to disagree here. A vertice stays a vertice, a face a face, and a bone a bone. Just think of Milkshape here. That is what i call basic, here the time stands indeed still. But it is still popular wink


This is true for today, so you are partly right, but Amy is right in the long run.

Sooner or later it will die. The new innovations are no more vertices and polygons. Coat3d shows this already. The artists dont care about polygons and vertices, they sculpt and not like you do in ZBrush, they do it with voxels, completely free, just drawing heir mouse. Polygons are still supported for retopology.

Many tools will catch up here. Even John Carmack wants to support this in his upcoming id-Tech game engine, there you can sculpt and render everything in Voxel trees. He is talking to hardware vendors to support his concept. The new Intel graphic chip is just a multi-processor cpu and can support such new concepts also. There is more flexibility, software renderers are part of this future.

Polygons will die as well as Truespace will die. It will not happen today, but it will.

New tools have to adapt and to evolve.


Models, Textures and Games from Dexsoft
Re: TrueSpace VS Blender [Re: christian] #269862
06/04/09 22:19
06/04/09 22:19
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline OP
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Carlos3DGS  Offline OP
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Posts: 513
Does the exporter plugin work with the current version of blender? (2.49 i think)
Or do I have to use only version 2.41?

Does the blender->med export work good with skins and animation or are there issues like in trueshape, milkshape, or wings?


"The more you know, the more you realize how little you know..."

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Re: TrueSpace VS Blender [Re: Carlos3DGS] #269863
06/04/09 22:22
06/04/09 22:22
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i haven't tested it yet (only with 2.48) but it should work with 2.49. textures get exported. animations work well too but bone animations don't support weighted bones at the moment (which only work in pro anyway).

Re: TrueSpace VS Blender [Re: ventilator] #270363
06/07/09 21:51
06/07/09 21:51
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline OP
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Carlos3DGS  Offline OP
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Posts: 513
I have finally decided, thanks smile

time to learn blender, hehehe


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: TrueSpace VS Blender [Re: Carlos3DGS] #270365
06/07/09 22:46
06/07/09 22:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
vent, im not sure if its 2.48 or the fact that 2.49 uses an update to python, but i do get errors now from it.

Re: TrueSpace VS Blender [Re: lostclimate] #270369
06/07/09 23:09
06/07/09 23:09
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
if you post the error messages i can say more.

Re: TrueSpace VS Blender [Re: ventilator] #270749
06/09/09 17:35
06/09/09 17:35
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline OP
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Carlos3DGS  Offline OP
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Joined: Oct 2008
Posts: 513
On youtube someone said I need python for bender, is this true?
Do I have to install python? If so, what version?


"The more you know, the more you realize how little you know..."

I <3 HORUS
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