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Re: Torque 3D [Re: Mythran] #269987
06/05/09 13:18
06/05/09 13:18
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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3d Gamestudio should give a seriously thought about that stuff and other things

Well don't forget Coders people or beginners that like to play with code, don't see the things as some Artists oriented people here.
Well the things are the way they are, that's useless to try to change something, A7 evolves in it's own way, and that's OK smile
You can make games with it.

Torque 3D is the Thread :
It's a great tool indeed, i don't think it's the wya to make arcade or casual games ?
It seems to be a big tool for FPS or 3 person shooters than little games.

I don't want to code in C++, so i don't think T3D is the way.
And i doubt you can code camera behaviour like you want in their script ?
Anyone knows if it has precise collision detection on animated models (and not a global sphere like in A7) ?
And for royalties, you always have to pay them if your title sells a lot ?




Last edited by ratchet; 06/05/09 13:20.
Re: Torque 3D [Re: ratchet] #269998
06/05/09 13:48
06/05/09 13:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Quote:


Unreal Engine 3 and CryEngine 2 cost close to

A MILLION DOLLARS

And tons of developers license them.

So , I think that should OBLITERATE your argument , as if these were just mere tools of not great importance , I doubt anyone would shell out close to a million dollars for an engine.


yes but thats the point. It's not perfect because it costs that much, there is no line in the sand that "this is the engine everyone needs and everything else is junk" there is a good point and a bad point to every engine, unreal being it accessiblity/cost, torque being its license and cost and up until recently, Unity's platform/cost. A7's bad point is it's easy of use, it's not a click together program like everyone expects, and yes, don't go on and on about how it "used to be focused on that" everyone gets it and has mentioned it, its not a artist tool anymore.

Re: Torque 3D [Re: lostclimate] #270050
06/05/09 18:16
06/05/09 18:16
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Shouldn't this thread be discussing toruqe and not constantly going back to A7 and other engines, comparison is one thing but this is just aruging.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Torque 3D [Re: lostclimate] #270051
06/05/09 18:19
06/05/09 18:19
Joined: Jan 2004
Posts: 439
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Gamesaint762 Offline
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Gamesaint762  Offline
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Posts: 439
I had the first A4 version and it was less artist friendly than todays version. I guess if makeing games was as easy as some people wanted it then everyone would do it and then where would we be? Sometimes you just haven to accept that you arent as good as someone else and your end results wont be as favorable. I would be bet that some real pros could take A7 and with no real ad ons could make a very good game.
This is proof that A7 is capable of really nice things. The question is are you?


Torque 3d is going to be very nice but like anything else it will come to can u do the art and can you program it? Tools make the work faster, they dont do the work itself. GS out.

Re: Torque 3D [Re: Gamesaint762] #270053
06/05/09 18:30
06/05/09 18:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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@Gamesaint762 :
can u do the art and can you program it?
Yes, i agree 200% with you !!
What is the picture ? Dead Space game ?

For A7 , lot of users like coding than making a game and don't have enought modeling/texturing skills.
Even by using a simple FPS template, if you have great skills you can make a great adventure or other type game.

Perhaps the right method for A7 to push beginners or coders to work on 3D/texture tutorials instead of 3D coding would be :
1) Use the template
2) Make best looking levels
3) Make good looking ennemies
4) Make best effects/particles
5) Make some basic game logic (basic attacks etc ...),
for the game to run.
6) Last step : Modify template or use your own code for
camear/collision
7) Work only on game logic

Personnaly it's the way i use with A7.

Well let's talk T3D : easy to program by script ?
Is it's script limited ?

Re: Torque 3D [Re: lostclimate] #270054
06/05/09 18:39
06/05/09 18:39
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Quote:

if these were just mere tools of not great importance , I doubt anyone would shell out close to a million dollars for an engine.


I asked this question on GameDev.net some time ago

I was replied by a guy who claimed to work for one of the most important software house

He said that it is not a matter of features and / or tools
Low cost game engine are not suitable to develop true AAA games
Sooner or later you come across a lot of bugs which are not so evident as long as you make simple stuff

In other words you can design a fragment of game or even a simple level which look like a top quality commercial product on your PC but designing a complete game capable of running on hundreds different platform is an other matter

It made sense to me

Last edited by AlbertoT; 06/05/09 18:44.
Re: Torque 3D [Re: ratchet] #270056
06/05/09 18:55
06/05/09 18:55
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
Originally Posted By: ratchet
@Gamesaint762 :
What is the picture ? Dead Space game ?


the picture is actually from 'lived'.... made with with A7...

Re: Torque 3D [Re: darkinferno] #270057
06/05/09 19:02
06/05/09 19:02
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

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Posts: 1,245
I have never had any doubt that graphic quality depend 99 % on the artist and
1 % on the engine
The only added value of an engine is the workflow

Last edited by AlbertoT; 06/05/09 19:03.
Re: Torque 3D [Re: AlbertoT] #270058
06/05/09 19:13
06/05/09 19:13
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Another great point of AAA engines is optimisation :

Coded optimisation, optimisation of scene displaying by the engine etc ...lot of code tricks by veteran coders sometimes
And also optimisation of what meshes are affected by nearest lights, and tools to measure that also.

Some game engine like the one of Naughty Dogs(Uncharted 2 on PS3), is an oustanding amount of optimisations on code to allow such amount of polygons/effects/shaders on screen.

A7, T3D won't display as big scenes as some AAA engines with same detailled characters having more than 5000 polys.

Well ...

Never heard of that game "Lived" ??
Is it a thread ? is it an abandonned game ?

Re: Torque 3D [Re: ratchet] #270070
06/05/09 20:59
06/05/09 20:59
Joined: Jan 2004
Posts: 439
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Gamesaint762 Offline
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Gamesaint762  Offline
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Joined: Jan 2004
Posts: 439
@Rachet,

I cannot do the programming and I feel as if I can do the artwork but there is always someone better. Mostly I have found that I am more skilled at animation than anything else. GS out.

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