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Re: Torque 3D
[Re: Gamesaint762]
#269799
06/04/09 17:32
06/04/09 17:32
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Joined: Aug 2000
Posts: 1,140 Baunatal, Germany
Tobias
Moderator
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Moderator
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
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Its funny how this very discussion always comes up every 3 months or so, and always with the same participants and the same arguments. I remember that when I started with 3DGS 7 years ago I've read exactly the same, at that time about 3DGS vs. Wildtangent or Genesis or some other long forgotten engine.
The reason of such threads is that Gamestudio is advertised as a studio for kids and beginners, but is in fact a professional tool that demands a learning curve into game programming. That is not clear to many at first and after some time, comes as a bad surprise.
I think 3DGS will continue to mostly add commands and features to the engine and language, because thats its main purpose. I'm pretty sure this will continue with A8, A9 and so on. Which is fine with me, because I like this combination of ease of use and flexibility that I dont find in any other engine. I dont care about more editing tools at all. Professionals use other editors anyway.
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Re: Torque 3D
[Re: Tobias]
#269820
06/04/09 19:10
06/04/09 19:10
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
OP
Warned
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OP
Warned
Joined: May 2005
Posts: 819
U.S.
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"Does it compete with Unreal 3, Hero or Bigworld? No not at this time" The main problem is that it doesn't even compete with Torque or Unity , which are now the 2 indie leading game engines. If it continues down this road , nobody will even consider gamestudio anymore. Gamestudio's appeal has ALWAYS been , great and powerful engine , good scripting language , NO NEED TO BE A PROGRAMMER TO MAKE GAMES. And if you ARE a programmer , you could get the sdk and CREATE YOUR OWN DLLS DIRECTLY WITH C++. So , it was BEAUTIFUL , it was perfect , for everyone. But now , it's a pile of garbage , and is turning into a programmer's tool I guess. Who knows , but with it's same old tired interface , half implemented features , limited platforms(just windows actually), more and more programmer oriented, no realtime tools , I really can't see anyone in a year or 2 from now even considering purchasing this engine , other than people who already use it and are fond of it.
But like I said , who knows , maybe they have a trick under their sleeve with A8 , but I truly doubt it .
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Re: Torque 3D
[Re: Blattsalat]
#269844
06/04/09 20:26
06/04/09 20:26
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Like i said 3DGS becomes lot more programming tool each step. That's it's way. that's all. Some of us like it alot and would want it to have lot more all in one tools, but it costs money, demands a bigger team etc ... Even in Dark Basic Pro that is a slow prgram , lot of people are mainly kids discovering 3D programming and playing with code. Fro 3DGS it's also the same even if some pro people use it. In fact that's to you to buy another engine or continue with A7. You are the only person that know if A7 has enought tools for the task you want to do; or if its is too much code oriented for making more easier and quicly a game ? But with some work, with A7 you can do cool things What i don't like is the old interface that is really outdated when it appears on screen, some times ,i you would prefer to close the application right away caus it looks so old and slow ! And it's really slow. I hope A8 would haved a totally new today interface. So let's A7 become in the way it will be : more code oriented for coders pleasure and game beginners pleasure ! The only thing i don't like a lot (but it's like that) : Lot of people ask for coding features instead of panels/tools, they play with them , but dont start make a real game and just play with some code ?? It's clients, so it's like that !! Well the thread was about Torque 3D no ??
Last edited by ratchet; 06/04/09 20:29.
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Re: Torque 3D
[Re: Blattsalat]
#269845
06/04/09 20:27
06/04/09 20:27
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
Expert
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Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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So - what do you want Conitec to do? Create a great new level and model editor?This might take a long time and since they don't create games, how should they know about your art pipeline? I guess they have not even created their own level and might not even have an idea about what you need. Create an importer plugin for levels created with another tool?This would not help with realtime placing of lights and adjusting light attributes, because the other editor might use another light model and it is very likely that the in-game lights would look different from what you have created in you favorite editor. Add more level types to level_load() in order to load levels created with 3rd party toolsThis would take some time, too but "it is just another filetype"... lots of work for collision, lights, etc. but faster to develop than a full featured 3D level editor. What do you think? Lets define a goal and the steps needed to get what we want - as community project or as request for Conitec. We should know what we want before knocking at Conitecs door
Last edited by slacer; 06/04/09 20:29.
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Re: Torque 3D
[Re: Gamesaint762]
#269853
06/04/09 21:04
06/04/09 21:04
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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We should know what we want before knocking at Conitecs doorwel some people ,especially 3D artist know what they want in A7. but that's more a termes of money and team (A7 team is not as big as Unity or T3D team) ! And lot of young coders ask for code or functions instead of tools : that's another point. Some tools / templates are coming, that's good I had A6 , and sometimes asked for some tools, theyr are not here , even today ! So all people stop asking , hoping : THINGS WILL BE DONE WHEN THEY WILL BE DONE If you cant' wait a year for some tools , the solution is : Just buy another engine ! But you can come back to 3DGS, caus it's evolving and perhaps for a special game or effects , A7 will give you better control of things by code !! And for the commercial version, the price it's OK. Even if you don't have all tools you want, it's better than programming directly in C++ like Ogre3D or TV3 all your tools and your own World editor (that can take some month or years ). Admit it's lot better than FPS Creator for example : Buggy , very slow, very limited !! Well long life to A7 like i said !
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