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Re: Torque 3D [Re: darkinferno] #269318
06/02/09 17:06
06/02/09 17:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
well it comes down to this. Do you want a game with a mod-able engine or a game engine. I'd prefer an engine.

Re: Torque 3D [Re: lostclimate] #269327
06/02/09 17:40
06/02/09 17:40
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
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LordMoggy  Offline
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Posts: 290
Poland
Originally Posted By: lostclimate
well it comes down to this. Do you want a game with a mod-able engine or a game engine. I'd prefer an engine.


every engine needs a body to take it somewhere. Otherwise you go nowhere!

Re: Torque 3D [Re: darkinferno] #269329
06/02/09 17:44
06/02/09 17:44
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
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LordMoggy  Offline
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Poland
Originally Posted By: darkinferno
well true about the crisis... but think about it, if a developer behind gs was actually trying to make a game with it? dont you think it wouldve been better? because he would see is limitations... ever wonder y u never see a demo from conitec being advertised? am sure they wouldnt want to put the warehouse or venice demo on youtube or wherever and say "THIS IS WHAT OUR ENGINE CAN DO" it'd be a joke and you know it...

yes i know, users of gs have made great graphics but why not co-op with some of them since the cash isnt there?


everyone says we must work, so i too need a pay check to feed my body to fuel the engine! revving the engine!!!!!

Hey baby lets ride, co-pilot excepts she says: "only if you have the money honey only then will i drive the stick!"

Last edited by LordMoggy; 06/02/09 17:45.
Re: Torque 3D [Re: LordMoggy] #269336
06/02/09 18:18
06/02/09 18:18
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
well am sure some users here that have released some grate addons wouldnt mind working to add them to the engine, yes, for FREE!

Quote:
well it comes down to this. Do you want a game with a mod-able engine or a game engine. I'd prefer an engine.


umm? oo k then? since when does adding better features to an engine make it a game?

as i said, am quite content with the engine am just saying that if the developers themselves were trying to make a game with it, they'd see and address the limitations we constantly yap about..

Re: Torque 3D [Re: darkinferno] #269337
06/02/09 18:21
06/02/09 18:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
well for me I'd rather they spend time and the funding they have working on the engine, and not a game.

Re: Torque 3D [Re: lostclimate] #269346
06/02/09 19:05
06/02/09 19:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: lostclimate
well for me I'd rather they spend time and the funding they have working on the engine, and not a game.


You did not understand what they meant. It is easier to see problems, bottlenecks, workflow issues and show stoppers or the power of the scene management, if you make a game. It does not have to be a pretty game, but it should be a complete game project.

But if you only check one feature separated then it might give a wrong picture.

But I am sure that Conitec has some kind of a playground project. Or they just test some of the projects of their customers.

GarageGames has a pile of games they are working on. And they have some affiliates working on quite ambitious projects. And they do some optimizing and testing on several hardware to support even weaker systems for T3D.

Like LordMoggy already mentioned. It is all a matter of money and team size.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Machinery_Frank] #269354
06/02/09 19:28
06/02/09 19:28
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Posts: 1,816
at my pc (duh)
Originally Posted By: Machinery_Frank
You did not understand what they meant. It is easier to see problems, bottlenecks, workflow issues and show stoppers or the power of the scene management, if you make a game. It does not have to be a pretty game, but it should be a complete game project.


THANKS YOU!!!
finally some1 sees what i meant... for example, remake a scene from a current gen game.. not a big scene, they cant try to make just any game because as we know gs can handle casual titles greatly...
-torque remade a scene from gears, doesnt look as great but am sure they found their limitations by doing that... OR take some props from dexsoft and throw them into a scene with some shaders, then they'll kno the limits and what needs to be tweaked smile

Last edited by darkinferno; 06/02/09 19:29.
Re: Torque 3D [Re: darkinferno] #269361
06/02/09 20:10
06/02/09 20:10
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
If products evolve through use, and better products are the aim, then maybe communication between users / consumers and producers is paramount. ((Please,) Take a survey and install some adware today!!!)

Quoting darkinferno.
Quote:
if a developer behind gs was actually trying to make a game with it? dont you think it wouldve been better?

Yes, but it might be expected that the price of the product would go up measurably.

Quoting LordMoggy.
Quote:
Coca Cola is ripping my insides out, now i am pissing coke!

How much of that is choice?

Quote:
Man this world is seriously bent!

Bent in favor and to the flavor of some.


Re: Torque 3D [Re: testDummy] #269371
06/02/09 21:07
06/02/09 21:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: testDummy
Quoting darkinferno.
Quote:
if a developer behind gs was actually trying to make a game with it? dont you think it wouldve been better?

Yes, but it might be expected that the price of the product would go up measurably.


i dont see why the price would go up? for what? adding free implementations such as newton? etc

Re: Torque 3D [Re: darkinferno] #269378
06/02/09 21:47
06/02/09 21:47
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
for the cost of making a game. designing a game costs money.

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