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Re: GameCore 2.0 release [Re: BigDaz] #267068
05/21/09 17:24
05/21/09 17:24
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline
Member
IslandDreamer  Offline
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Joined: Mar 2005
Posts: 147
USA
Nice demo, Daz. Look forward to seeing more!

Re: GameCore 2.0 release [Re: IslandDreamer] #267075
05/21/09 18:33
05/21/09 18:33
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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Joined: Feb 2003
Posts: 204
England
Thanks. I've now made available a playable version of my helicopter if people want to try it.

It can be downloaded here
http://rapidshare.com/files/234933301/SAR.rar

You can't do much at the moment other than fly around and pick up things with a hook but it's a start.

Controls
Arrow Keys - Roll Forward, Back, Left & Right
A - Up Thrust
Z - Down Thrust
Delete - Rudder Left
PageDown - Rudder Right

Mouse to rotate camera, mouse wheel to zoom in and out.




Re: GameCore 2.0 release [Re: BigDaz] #267079
05/21/09 19:18
05/21/09 19:18
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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Joined: Feb 2003
Posts: 204
England
This site gives you a better idea GameCore's potential I think.

http://www.vizsimx.com/gallery/
http://www.vizsimx.com/demos/

It's called vizsimx but it's clearly the same engine and editor. I think they're marketing the engine as a game engine (GameCore) and also a serious world builder (VizsimX) for 2 different audiences.

Re: GameCore 2.0 release [Re: BigDaz] #267085
05/21/09 20:17
05/21/09 20:17
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline
Member
IslandDreamer  Offline
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Joined: Mar 2005
Posts: 147
USA
Fascinating. 1000% better graphics and presentation!

Re: GameCore 2.0 release [Re: BigDaz] #267108
05/21/09 23:17
05/21/09 23:17
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
or the producer of gamecore use a opensource engine
and other make the same compile and sell a opensource engine
how owners

Re: GameCore 2.0 release [Re: Felixsg] #267122
05/22/09 01:36
05/22/09 01:36
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline
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IslandDreamer  Offline
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Joined: Mar 2005
Posts: 147
USA
No, it's the same Florida address where the new owners of GameCore are located.

Re: GameCore 2.0 release [Re: IslandDreamer] #267125
05/22/09 02:02
05/22/09 02:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
some of us are not so idiots !
In the alternative site , they have only videos, no demo.
An better the traffic simulation demo with lot of polygons is pre reended, no real time (or give us the real demo to download ??? ) !

And some scenes with some meshes , anyone can buy ones good on a site and put them together ...

Stop pictures, video, or LEGO demos and give us a real Next Gen running demo to download smile



Last edited by ratchet; 05/22/09 02:03.
Re: GameCore 2.0 release [Re: BigDaz] #267234
05/22/09 17:38
05/22/09 17:38
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: BigDaz
The fps display in the editor is actually linked to the refresh rate of your monitor so you might get an upper limit of 60, 75


You are right
I loaded several animated files but the fps did not drop

Re: GameCore 2.0 release [Re: ratchet] #267239
05/22/09 17:59
05/22/09 17:59
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: ratchet
The price is too hight i think also smile

And a good engine is an engine where you can find games made and selled commercialy with it !


well, the price policy is quite fair in my opinion
With Unity3d and 3dgs you have to buy the Pro version even to get essential features (shadow and weights)
With Came Core 2.0 you get everything for 400 usd
The Pro version ( 1500 usd) basically gives you the possibility to publish your game both in window and in Mac
This is definetly a pro feature
Hobbyest programmers dont need it and Indie's can survive without it

Many new engines ( well B.V. is not that new ) did not supply a complete game just some pictures nevertheless people wrote enthusiastic reviews

It is a strange situation

This game engine , at a first glance, does not look good, it looks great...better than Unity3d in my opinion

Maybe a poor marketing
If so it would be a shame to let it die

I decided to buy the casual version( 100 usd ) anyway
I do hope many others would follow me

Last edited by AlbertoT; 05/22/09 18:02.
Re: GameCore 2.0 release [Re: AlbertoT] #267249
05/22/09 18:46
05/22/09 18:46
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
That's cool, you pay some money to support it smile

In fact , there are no better visual engine than other today :
All use the same shaders and graphic cards !
Well for 400 $ you could buy the new Torque game engine ?
It have complete lightening/shadows build in support.

Well shadows , don't do all a game, specially casual game.
You can make a platform game with simple blob shadows, or a space shooter without.

Even more on some games like Follout 3 , what is impressive is the amount of polygons , and the great quality of textures/models of the scene : During combat or play , you'll even forget shadows !

Well , let's perhaps one day we'll find a real complete demo to download ?

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