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Re: 3dgs third person shooter play test [Re: the_clown] #265437
05/12/09 14:53
05/12/09 14:53
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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i use two vertices, but this however has a flaw in which the weapon rotates when you tilt the bone that the vertices are attached to, there r work arounds though..

Re: 3dgs third person shooter play test [Re: darkinferno] #265439
05/12/09 14:55
05/12/09 14:55
Joined: Nov 2008
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the_clown Offline
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Yeah, I bumped into this problem, too! How did you stop it?
Btw, to that "AAA-Title" thing: I think that the finished parts of your game HAVE AAA-Quality. The only thing that isn't really practicable with A7 are these over-the-top graphics aka Crysis.
Anyway, you'll have to have an ally AI for these battles, right?

Last edited by the_clown; 05/12/09 16:10.
Re: 3dgs third person shooter play test [Re: the_clown] #265494
05/12/09 18:50
05/12/09 18:50
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Originally Posted By: the_clown
Yeah, I bumped into this problem, too! How did you stop it?

i didnt, i jus tilted the shoulders themselves when aiming up and down instead of the spine, you can also try and put the weapons horizontal too, like the particle canon in the vid.. but am still tweaking it
Originally Posted By: the_clown
The only thing that isn't really practicable with A7 are these over-the-top graphics aka Crysis.

true, however... based on some of the old games i see myself playing, theres two graphical standpoints:
pass: acceptable to stunning graphics... but if its acceptable then am leaving it up to the gameplay to carry it
fail: players avoid these titles but may play them if they have some fun with it

so right now i'm just aiming to get the graphic under acceptable smile
-these r just wat i think tho but its based upon a little research
Originally Posted By: the_clown

Anyway, you'll have to have an ally AI for these battles, right?

i'm experimenting with AI now, and i just finalized the battle system, including a few unique grenades, driveaable vehicles, and you will have allies... but no command interface, they'll do their thing on their own.. i'm aiming for a fast paced environment

Last edited by darkinferno; 05/12/09 18:50.
Re: 3dgs third person shooter play test [Re: darkinferno] #265576
05/13/09 07:58
05/13/09 07:58
Joined: Oct 2007
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sydan Offline
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sydan  Offline
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Impressive. The rockets are very nice. I like the diversity of weapons and the ragdoll physics. Can't wait to see if finished!


For some reason, my ambition always seems to beat my ability.
Re: 3dgs third person shooter play test [Re: darkinferno] #265657
05/13/09 14:36
05/13/09 14:36
Joined: Feb 2006
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mpdeveloper_B Offline
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Originally Posted By: darkinferno
i use two vertices, but this however has a flaw in which the weapon rotates when you tilt the bone that the vertices are attached to, there r work arounds though..


Is the problem viewable in the model editor?
If so I know how to fix it, we ran into this problem countless times during PreVa because we used vertexes to spawn all the weapons.


- aka Manslayer101
Re: 3dgs third person shooter play test [Re: mpdeveloper_B] #265660
05/13/09 14:44
05/13/09 14:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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no, i dont see the problem visible there.. i think what happens is: the bones normal orient is ZERO
-when i look down, it changes to a negative(or positive,not sure)
-when looking up, it changes to a positive

the only things i see in the model editor is that the bone flips its rotation when positive and flips back when going negative, and in-game, this affects the attached weapons...
-oh and good job with preva, maybe if ur working on a sequel i can add some ideas wink

Last edited by darkinferno; 05/13/09 14:44.
Re: 3dgs third person shooter play test [Re: darkinferno] #265780
05/14/09 06:30
05/14/09 06:30
Joined: Aug 2008
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bart_the_13th Offline
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Originally Posted By: darkinferno
i use two vertices, but this however has a flaw in which the weapon rotates when you tilt the bone that the vertices are attached to, there r work arounds though..

Did your weapon rolls when it tilts at certain angle? Mine too,it rolls when it tilt after 80 degree or below -80 degree...
So I used 3 vertex to control it...

I like the player movement, seems so smooth, and the idea of having second weapon shouldered instead of disappear is so cool...

Re: 3dgs third person shooter play test [Re: bart_the_13th] #265815
05/14/09 10:13
05/14/09 10:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Originally Posted By: bart_the_13th
D
Originally Posted By: darkinferno
i use two vertices, but this however has a flaw in which the weapon rotates when you tilt the bone that the vertices are attached to, there r work arounds though..

Did your weapon rolls when it tilts at certain angle? Mine too,it rolls when it tilt after 80 degree or below -80 degree...
So I used 3 vertex to control it...

I like the player movement, seems so smooth, and the idea of having second weapon shouldered instead of disappear is so cool...


yes, thats the problem i have, so three vertices huh? i'll have to try that.. not too sure if its the same or similar code tho...

Re: 3dgs third person shooter play test [Re: darkinferno] #265910
05/15/09 01:14
05/15/09 01:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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-Just pointing out that the ragdolls system is 99 percent complete, in its current state it behaves correctly, joints wont get distorted and it blends in from the last frame of the entity that calls it...
-The code for the explorer(jeep) is 95 percent complete
-Grenades, weapons and animations codings are at 98 percent completion also
-At the moment, am trying to re-write the story as i lost my design doc but what i can say...

Click to reveal..

SCION QUICK OUTLINE:
scion(name subject to change) is a medium paced third person shooter designed to feel as close to an fps as possible, featuring 12 fine tuned weapons, 4 driveable vehicles and a story line design to bring new elements to the game world... scion is aiming to capture emotions that games rarely explore yet keep the fun and unpredictability of its battles top-notch, the ulterior focus of the game is gameplay which means extreme attention is being placed on the GUNplay... scions plot brings a new twist to repetitive stories and we hope to bring all elements of it to you in the best way we can... another thing of focus is user response so please post ideas and tips you think would be interesting and time will be taken to address all of them...

thanks...
-tahir:designer...


At the current time, alot of help is needed and a team to put the project thru.. am afraid at the moment, paid work isnt possible until a later point this year.. but all help would be greatly appreciated...

DarK out..

Last edited by darkinferno; 05/15/09 01:16.
Re: 3dgs third person shooter play test [Re: darkinferno] #265911
05/15/09 02:41
05/15/09 02:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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