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Re: 3dgs third person shooter play test [Re: XD1v0] #265005
05/09/09 13:50
05/09/09 13:50
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
thanks XD1v0.. i'm still at work tho smile.. it turns out that scale as ALOT to do with how the physics engine works so i'm changing the scale of the entire game frown

Last edited by darkinferno; 05/09/09 14:01.
Re: 3dgs third person shooter play test [Re: darkinferno] #265014
05/09/09 16:51
05/09/09 16:51
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
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Hitsch  Offline
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Joined: May 2008
Posts: 150
Switzerland
That's what I had to find out the hard way, too. It makes all the difference how big everything is, or the applied forces are either messing everything up or nothing happens smile

I never know how big my things really are unless I combine them in one project.

I like the heli. If you refine everything a bit this would really be fun try out some time...

Re: 3dgs third person shooter play test [Re: Hitsch] #265016
05/09/09 17:29
05/09/09 17:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Posts: 1,816
at my pc (duh)
yup... but it needs major work as i said... right now i'm just working at implementing new things because i lost my game design document that i've been writing for over 3 years :((....

Re: 3dgs third person shooter play test [Re: darkinferno] #265017
05/09/09 17:51
05/09/09 17:51
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
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ryangregory  Offline
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Joined: Dec 2007
Posts: 156
England
Really nice! I like it alot, reminds me of new games like 'army of two' or 'mercenaries 2'. It might look better if you have a slightly more zoomed out camera when walking and zoom closer when aiming, like metal gear solid 4 or resident evil 5.
I know its still far from finished but it still rocks, I cant wait to see it all completed.

If you need any help in the future I may be able to help you out with models.

Cheers,
Ryan.

Re: 3dgs third person shooter play test [Re: ryangregory] #265020
05/09/09 18:14
05/09/09 18:14
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
thanks for the modeling offer, that is really gonna help... umm.. i dont think i'll be changing the camera tho because i was aiming at making the game feel as close to an fps as possible... more intimate combat... with a more distant camera i feel i'm taking away some of that feel... i'll work the cam alot tho.. but am trying to get the player as close to the fighting as possible... ps. i wasnt a fan of mercenaries laugh... am pretty sure my GUNplay is better than theirs... note, i said GUNplay not gameplay so noone needs to flame me on this... mercenaries has alot of explosions and such...

Re: 3dgs third person shooter play test [Re: darkinferno] #265056
05/09/09 23:20
05/09/09 23:20
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
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Posts: 298
Southern Oceans
Interesting debelopments smile but why are the AI so accurate?
Good to see the mechanics of a script come together, keep it up.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: 3dgs third person shooter play test [Re: KiwiBoy] #265059
05/09/09 23:31
05/09/09 23:31
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ummm... i wouldnt call them AI.. more like artificially dumb actually... all they do is look to you and shoot.. but once again, the video isnt about that smile

Last edited by darkinferno; 05/09/09 23:32.
Re: 3dgs third person shooter play test [Re: darkinferno] #265105
05/10/09 10:32
05/10/09 10:32
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Hmm, Seems like I failed to press the Submit button when I tried to post last time grin

The action rocks a lot and it looks like you have some solid scripting there.
Any chance to get the name of the first song in the second video?

Re: 3dgs third person shooter play test [Re: FBL] #265116
05/10/09 12:33
05/10/09 12:33
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
@firoball: thanks for tha comment... the song is "The Offspring - You're Gonna Go Far, Kid"

Re: 3dgs third person shooter play test [Re: darkinferno] #265197
05/11/09 05:47
05/11/09 05:47
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
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Gumby22don  Offline
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G

Joined: Oct 2006
Posts: 175
I really like this. I just started working on a similar project - if it wasn't a team effort, I'd definately be looking to swap code with you smile

For the animations, try just using a base animation, with a percentage blend of the next animation over it for 20 frames or so. This was the first thing I hit with animation, and it worked pretty quickly. Doesn't matter too much if your walk anim isn't great smile

I love the tracer bullets, and the particle blood. The feel of running around, and being hit whenever in the open is great. Keep up the good work!

Don
have a great day

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