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Re: GameCore 2.0 release [Re: ratchet] #263656
05/01/09 06:56
05/01/09 06:56
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Tiles Offline
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Quote:
The point is that this complicated file format have been designedf ro movies not for games, in other words they are redundant


Wrong. Both, FBX and Collada are standard formats for gameneeds nowadays.

No im- and exporter cares about the polycount nor if it was made to transfer to movies or games. It transfers data. And the data is in both case the same. It makes no difference. Vertices, Texturevertices, Normals, plus materials and animation information ...


trueSpace 7.6, A7 commercial
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Re: GameCore 2.0 release [Re: Tiles] #263662
05/01/09 09:53
05/01/09 09:53
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AlbertoT Offline
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In theory maybe in practice it is an other thing

Just compare FBX \ COllada and MilkShape specs and you will see what I mean

I have never had a problem to export an animated file from Fragmotion or MilkShape into 3dgs but quite often the same file does not work if converted into FBX file format

Make it simple , this is a general rule

Re: GameCore 2.0 release [Re: ratchet] #263667
05/01/09 10:13
05/01/09 10:13
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AlbertoT Offline
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Quote:
... i don't know how many people have the real commercial version and not a cracked one here.
Because 3DSMAX costs a lot and it is more for big companies even if indie people can buy it.
You have real cheap alternatives : Zbrush, Silo, Modo, Blender (free) etc ... to achieve same results.



Well of course it is what I meant.... smile

I would like that Indie game engines support the real cheap alternatives rather than the professional file format

As you said , the results are about the same but you can give your little contribution in the war against piracy while supporting the small software houses

The author of " PaceMaker " gave it up and it was an excellent animator package
this is sad


Last edited by AlbertoT; 05/01/09 10:14.
Re: GameCore 2.0 release [Re: AlbertoT] #263673
05/01/09 10:50
05/01/09 10:50
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Tiles Offline
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Quote:
I have never had a problem to export an animated file from Fragmotion or MilkShape into 3dgs but quite often the same file does not work if converted into FBX file format


Well, that is of course a problem sometimes. But it is a special pipeline problem between the used FBX version and the target software then. I would blame the target software here, or the app/plugin hat has written the FBX. Or even the chosen FBX format. There is more than one. And there are various settings too. But not FBX in general smile

Quote:
Make it simple , this is a general rule


Milkshape is a bit too simple and limited for my flavour ...


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
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Re: GameCore 2.0 release [Re: Tiles] #263677
05/01/09 11:00
05/01/09 11:00
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AlbertoT Offline
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Originally Posted By: Tiles
I would blame the target software here, or the app/plugin hat has written the FBX. Or even the chosen FBX format.


Well I am not so interested in whom I must blame
I know that quite often these complicated file format do not work while the benefits of using them, for an indie game developer, is negligible


Last edited by AlbertoT; 05/01/09 11:03.
Re: GameCore 2.0 release [Re: AlbertoT] #263680
05/01/09 11:18
05/01/09 11:18
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Tiles Offline
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Wouldn't call Animation neglibile wink

FBX is a file format. It has its pros, it has its cons. That's it smile

Last edited by Tiles; 05/01/09 11:18.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: GameCore 2.0 release [Re: Tiles] #263681
05/01/09 11:22
05/01/09 11:22
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AlbertoT Offline
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Doesnt' MillkShape file format support animations ?
Even weights wink

Re: GameCore 2.0 release [Re: AlbertoT] #263688
05/01/09 13:00
05/01/09 13:00
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Tiles Offline
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I could never model or rig in Milkshape, let alone animate, that's for sure. That would be simply ways too limited for me wink


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: GameCore 2.0 release [Re: Tiles] #263691
05/01/09 13:27
05/01/09 13:27
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AlbertoT Offline
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As far as I know this has little to do with the file format by itself

MS3D is simple because it has been designed for low poly objects only
It contains information about vetices displacement, bones, U.V. coord etc
FBX include much more information , a lot of them being of no use for game programming

A part from that, priority number one is reliability and FBX is not 100 % reliable regardless of the responsable for the bugs in the pipe line

Last edited by AlbertoT; 05/01/09 13:29.
Re: GameCore 2.0 release [Re: AlbertoT] #263702
05/01/09 16:37
05/01/09 16:37
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Tiles Offline
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Quote:
As far as I know this has little to do with the file format by itself


You miss the point, maybe i was unclear. Why should i go the extra route across the Milkshape format when my 3D package can export to FBX and this is a working pipeline? Even more when by Milkshape some of my informations gets lost because its format is a bit too simple here and there ...

Quote:
FBX include much more information , a lot of them being of no use for game programming


And what exactly do you mean here? Name me one smile

Last edited by Tiles; 05/01/09 16:39.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
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