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Re: Stop talking about Unity and talk about this one
[Re: Dan Silverman]
#261171
04/16/09 06:57
04/16/09 06:57
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Joined: Sep 2005
Posts: 980 Aue, Sachsen, Germany
Wicht
User
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User
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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@Toast: ... and its script language was extremely limited TorqueScript is not limited. ... and you couldn't do much more than doing another fps with the script... This is true and false at the same time. Most Torque-Users modify existing samples like starter.fps or tutorial.base to create their own game. Experienced user dont do that. They create a game from scratch.
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Re: Stop talking about Unity and talk about this one
[Re: Dan Silverman]
#261172
04/16/09 07:01
04/16/09 07:01
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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These gdc videos look great. I saw them a few weeks ago at the GG blogs section. But I also found out that this is not GG content. It is an additional content pack (forest pack) that will be sold separately (they mentioned something up to 400 USD for this pack). It modifies Torque3d and adds some new tools plus the art content.
And you cannot use such packs with the basic edition of T3D, since they need the source code to integrate these engine modifications.
T3D looks great and is getting nice features, better shadows, better workflow and good shaders. It supports a few platforms plus web-publishing. So it really compares a bit to Unity3d. But the price and the needed knowledge to understand the source code will be the reason that mainly experienced developers will use it. But theses experienced developers also have the ability to use Ogre or C4 as options. So it depends on the project.
Beginners and artists will probably chose Unity instead. The growing amount of our customers working on Unity3d projects already shows this fact.
At Dexsoft we will probably buy a T3D license later to test our models in this engine. If this happens then I could write a little review.
Models, Textures and Games from Dexsoft
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Re: Stop talking about Unity and talk about this one
[Re: Machinery_Frank]
#261206
04/16/09 10:37
04/16/09 10:37
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Isn't that demo just Torque + well planned effects + good artists and some procedural programming? I see nothing that unity couldn't do.
Torque is awesome though that it's scripting language is very agile and the rendering pipeline is thought out.
"Yesterday was once today's tomorrow."
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A7 Web Player??
[Re: Felixsg]
#261213
04/16/09 11:21
04/16/09 11:21
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Joined: Mar 2007
Posts: 1,852
alpha_strike
Serious User
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Serious User
Joined: Mar 2007
Posts: 1,852
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the web player is the best I hope A7 make more fast the web plug in and make high priority
is there on the forum a n y clue for a possible feature like a web player for the engine?
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