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Re: Shadows Plugin Beta Version and more... [Re: Hummel] #259590
04/06/09 20:21
04/06/09 20:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I have a crappy intel dual core processor, 4gb of ram and a nvidia 9600GTX, the 490 was only in the caves and or if you didnt look at much of the models.

Re: Shadows Plugin Beta Version and more... [Re: Hummel] #259600
04/06/09 21:04
04/06/09 21:04
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Runs very nicely now.
170 fps from far and about 80 when close to the house.

How is this going to perform when the amount of object is increased?
Like a small town or lots of trees?

Re: Shadows Plugin Beta Version and more... [Re: Hitsch] #259603
04/06/09 21:10
04/06/09 21:10
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
499 in caves(is it even goes beyond that?) around 330 when everything is in sight(whole terrain) and around 250 when i center the house.


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Re: Shadows Plugin Beta Version and more... [Re: Chris3D] #259773
04/07/09 16:20
04/07/09 16:20
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Hello,

Nice, yet have I a minimum of 160 FPS. Good work.

bye
White_Wolf


A8 Com Version 8.40 Win 7 64 Bit
Re: Shadows Plugin Beta Version and more... [Re: White_Wolf] #259796
04/07/09 18:31
04/07/09 18:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
damn, i get this:
Error E1512 Empty prototype called in set_shadow_options

and than the scene is shown without any shadows

edit: ok, i, too updated to the latest directX and now it works and the errors are gone!

and it looks really cool!

Re: Shadows Plugin Beta Version and more... [Re: ello] #259872
04/08/09 02:48
04/08/09 02:48
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
interesting!

Re: Shadows Plugin Beta Version and more... [Re: MMike] #259911
04/08/09 08:08
04/08/09 08:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
great work.

- between 420 and 499 in lowest screen resolution (windowed mode)
- between 200 and 250 in highest screen resolution (windowed mode)
- always 59 FPS in full screen mode

GF 9800 GTX

I saw some gaps between some objects and shadow map.

Did you ever test with lots of foliage like a small forest? Does it work similar?

I have something like this in mind:
http://www.garagegames.com/community/blogs/view/16853
(they use some split shadow mapping for large outdoors)


Models, Textures and Games from Dexsoft
Re: Shadows Plugin Beta Version and more... [Re: Machinery_Frank] #259913
04/08/09 08:13
04/08/09 08:13
Joined: Oct 2008
Posts: 3
A
alleskaese Offline
Guest
alleskaese  Offline
Guest
A

Joined: Oct 2008
Posts: 3
with a 7600GS
50 - 80 fps

Re: Shadows Plugin Beta Version and more... [Re: alleskaese] #259944
04/08/09 10:12
04/08/09 10:12
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
It runs incredible fast compared to the previous version! If I hit the 1 key to use a lower resolution, I get nearly 40fps on my laptop. Amazing.

Remarks:
- I see no DOF?
- everything looks too crisp to me. Is it somehow possible to run a blurring filter over it like we are used to blur stencil shadows?
- Does it work with particles, too - are they casting shadows, too?

Re: Shadows Plugin Beta Version and more... [Re: HeelX] #259951
04/08/09 10:39
04/08/09 10:39
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
to activate dof, you need to activate panel and navigation thing.

uncomment the line Render_navi(); from script and turn dof on.

(it works with aa if this helps with crisp)

Last edited by Quadraxas; 04/08/09 10:40.

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