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Re: [FREE] full ragdoll source code (A6 + A7) [Re: Helghast] #243721
12/31/08 14:59
12/31/08 14:59
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
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yes i save the all the models.here you can see how it looks:



Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: [FREE] full ragdoll source code (A6 + A7) [Re: alibaba] #243722
12/31/08 14:59
12/31/08 14:59
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
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i use the c-skript version and i had make the testmodel invisible and the bodyparts visible.


Last edited by alibaba; 12/31/08 15:00.

Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: [FREE] full ragdoll source code (A6 + A7) [Re: alibaba] #243747
12/31/08 16:44
12/31/08 16:44
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
make sure to scale the vertices of the bodyparts along as well wink
Best way to scale your bodyparts would be to use A7 MED.

(download trial, and use MED's "scale model global" function, then save it, it's backwards compatible with A6 .mdl's ;)).

that should fix it smile

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [FREE] full ragdoll source code (A6 + A7) [Re: Helghast] #244079
01/02/09 14:35
01/02/09 14:35
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
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great contribution Helghast.
btw have you fixed that issue with lite-c maybe?



Ubi bene, ibi Patria.
Re: [FREE] full ragdoll source code (A6 + A7) [Re: croman] #244082
01/02/09 15:11
01/02/09 15:11
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
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anyone made it work with lite-c??



Ubi bene, ibi Patria.
Re: [FREE] full ragdoll source code (A6 + A7) [Re: croman] #244126
01/02/09 20:24
01/02/09 20:24
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
oh yes you are right!!!!! i always scaled the models by polyon and not vertices. now i will scale the models by vertices.thank you helghast so much!!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: [FREE] full ragdoll source code (A6 + A7) [Re: croman] #244400
01/04/09 14:49
01/04/09 14:49
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Originally Posted By: cerberi_croman
great contribution Helghast.
btw have you fixed that issue with lite-c maybe?


no sorry, but tbh, i never tried anymore either...
And have been too busy to do so as well unfortunately frown

anyway, i never heard anyone got it to work proper under lite-c either... maybe some people can take a look at it though.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [FREE] full ragdoll source code (A6 + A7) [Re: Helghast] #256199
03/15/09 09:35
03/15/09 09:35
Joined: Feb 2009
Posts: 35
Watertown, New York, US
goanna Offline
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goanna  Offline
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Joined: Feb 2009
Posts: 35
Watertown, New York, US
Hey everyone! I'm new here and have already noticed a lot of lame sites for downloading. So as requested here's a link:
http://goannasvencoop.com/my%20maps/ragdoll_source.rar

Re: [FREE] full ragdoll source code (A6 + A7) [Re: goanna] #257548
03/23/09 21:25
03/23/09 21:25
Joined: Feb 2009
Posts: 35
Watertown, New York, US
goanna Offline
Newbie
goanna  Offline
Newbie

Joined: Feb 2009
Posts: 35
Watertown, New York, US
Does this ragdoll code work with Game Studio A7? You mentioned it doesn't work right with lite-C so I'm wondering.

Re: [FREE] full ragdoll source code (A6 + A7) [Re: goanna] #257611
03/24/09 10:04
03/24/09 10:04
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
im sorry, but no, never got this working again under A7.
I do however rewrote the code that hinges the limbs together.
If you're interested, and am able to host it for me, drop me a mail, i'll send it over to ya wink

email's in my profile.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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