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Re: Unity 2.5 for Windows - sooner than you think
[Re: Wicht]
#256456
03/16/09 21:25
03/16/09 21:25
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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PS: I am worried about how good the integration with Max is in the end. I know it dynamically updates the content, but aren't there any stability issues esp. when working with large scenes?
I was exporting a huge level using FBX into 3dgs. It's a slow process, but in the end everything came in as expecting. It's still a pain if you intend to update something, so I guess here Unity wins bonus points. You keep saving/updating in max while it updates inside Unity at the same time. No need to import huge files over and over and worry about placement in the world.
When you put a 3dsmax file into your project folder, unity will open the FBX exporter from 3ds in the background, export it to fbx, and close it again. When you change the 3dsmax file then, unity will recognize that and reimport it. I never had problems using it. You probably have to assign the textures to the materials again, but well it's not that much of work either and you only have to do it once.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Captain_Kiyaku]
#256499
03/17/09 05:46
03/17/09 05:46
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Joined: May 2008
Posts: 121
ortucis
Member
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Member
Joined: May 2008
Posts: 121
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I never had problems using it. You probably have to assign the textures to the materials again, but well it's not that much of work either and you only have to do it once. That reminds me. Is there a specific material restriction in Unity (materials you use on models in max)? In most engines I have seen that they will only show the models with proper textures when they are using Standard and Multi/Sub (some don't even have this... like Torque). Are there any specific restrictions when working with materials in max at all? (is there any shader restriction as well? like you are stuck with Blinn or something similar?) Questions are fun. :P
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