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Re: Shade-C v0.90 released [Re: Cowabanga] #246257
01/14/09 11:41
01/14/09 11:41
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Cowabanga
OK, I give up! there are another shaders functions, and when i modify these function, it willn't work. Can anyone make it?


Anyone please! I need it!

Re: Shade-C v0.90 released [Re: Cowabanga] #246329
01/14/09 17:32
01/14/09 17:32

F
Fear411
Unregistered
Fear411
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F



Boh_Havoc said he will implent a change resolution function, also a enalbe/disable function for each shader

Re: Shade-C v0.90 released [Re: ] #247470
01/21/09 04:35
01/21/09 04:35
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
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Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
Having a problem with t7_biped_players camera
i can get shade-c to work, but i cant move around with the biped_player
i can set static pos points and use shade-c but i cant move around with it.
it worked with lite-c half done khmovement.


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shade-C v0.90 released [Re: Darkyyes] #250442
02/07/09 23:45
02/07/09 23:45
Joined: Sep 2008
Posts: 68
T
Tai Offline
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Tai  Offline
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Joined: Sep 2008
Posts: 68
Would you be able to release the source of the demolevel BoH? I'm having troubles implementing it/getting it working, so a source code for a working level would help immensely.

Re: Shade-C v0.90 released [Re: Tai] #252460
02/18/09 11:45
02/18/09 11:45
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
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Darkyyes  Offline
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Joined: Jun 2007
Posts: 152
Norway
Anyone who knows how to get this thing to work? :S
it wont show heathaze,cloud/nothing with particles at all, water, the glass shader only gives the colour black. etc


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shade-C v0.90 released [Re: Darkyyes] #252563
02/18/09 22:55
02/18/09 22:55
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
to your left
Just wanted to say hi and tell you guys that i'm still working on shade-c. I have tons and tons of work to do for university at the moment, but i'm also doing stuff here that is realted to shade-c. As we are working with 3dsmax here i ported some of the shaders from shade-c to 3dsmax to test them out. While doing that i found a few bugs in the "All in One" Shader and fixed them.
From now on i will create all shaders with the help of 3dsmax, as its not as forgivable as 3dgs when it comes to shadercode. That way, all shaders should be correctly written, without any float3<->float4 conversion bugs and the likes.

I will release the 3dsmax shaders together with the next version of shade-c. With it, you can test out shadersettings direclty in max, bake shadows, etc. The end result will be the same as in 3dgs. That should boost your workflow until we finally get that wysiwyg editor wink

For those interisted, i'm currently rewriting parts of shade-c to make more use of deferred rendering. That should boost performance a bit, but will also increase visuals in some cases and makes it easier for me when working on ssao and ssgi.


Some shots of the All-in-One shader in max's viewport:




Darkyyes: Sounds like you don't have the commercial/pro version of A7 ? If so, you can't use shade-c as it needs shader- and render-to-texture support.

I will release a demolevel with source as soon as i can. I can't release the source of the current demolevel as ... well... i don't have it anymore. Lost it as my PC crashed while working on the demolevel.


have a nice week everyone! smile


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.90 released [Re: BoH_Havoc] #252568
02/18/09 23:33
02/18/09 23:33
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
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Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
AWSOME! Nice pictures! laugh
I got A7 7.7 com wink

by the way, I am sending you a pm.

Quote:
For those interisted, i'm currently rewriting parts of shade-c to make more use of deferred rendering. That should boost performance a bit, but will also increase visuals in some cases and makes it easier for me when working on ssao and ssgi.



Really interested, everything that increases fps and no visual loss is always welcome! smile
your progress is awsome boc smile

3DS MAX SUPPORT FOR SHADERS!! YESS!!! THANK YOU!!(sorry caps, just very excited :D)


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shade-C v0.90 released [Re: Darkyyes] #252754
02/20/09 03:42
02/20/09 03:42
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Nice! looking forward to it, great...great idea of using the same shader in max.. can't wait!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Shade-C v0.90 released [Re: Drew] #252801
02/20/09 11:01
02/20/09 11:01
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
and what about us Maya users ? :P

anyway, good job so far! keep rocking!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Shade-C v0.90 released [Re: Helghast] #252955
02/21/09 19:56
02/21/09 19:56
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Helghast: I think the Shaders should also work in maya as it's from autodesk, too. I can't tell for sure though as i don't have maya wink


Finally got ssgi working. No pixelflickering anymore, good framerate (~120fps) ... well, it's actually useable. Only thing though is that the final composition doesn't looks that good at the moment, still have to tweak it a little more smile

The actual scene:


Ambience Occlusion:


Indirect Lighting:


Final Scene (Additive):


Final Scene (Multiplicative):



It's just not looking "right" at the moment >.< But at least the pixelflickering and bad fps is gone smile


Shade-C EVO Lite-C Shader Framework
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