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AUM77 bullit only from server/client #250995
02/11/09 07:12
02/11/09 07:12
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
Junior Member

Joined: Dec 2004
Posts: 87
Nederland Tilburg
Hello,

I have copy the multiplayer code from AUM77.
Evereything runs well but...
When i shoot (mouseclick) with the client-player the bullit startposition and pan is the startposition and pan from the client/server-player.

Can someone tell me whats wrong?

Thanks!


I am a dreamer ... i dream they all come true ...

www is in bewerking
Re: AUM77 bullit only from server/client [Re: GarniSoft] #250997
02/11/09 07:34
02/11/09 07:34
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Do you have the same problems running my demo from Aum77?

Re: AUM77 bullit only from server/client [Re: George] #251001
02/11/09 07:46
02/11/09 07:46
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
Junior Member

Joined: Dec 2004
Posts: 87
Nederland Tilburg
???? No.

What do i wrong ???


I am a dreamer ... i dream they all come true ...

www is in bewerking
Re: AUM77 bullit only from server/client [Re: GarniSoft] #251002
02/11/09 07:49
02/11/09 07:49
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I don't know... let's see your code. Maybe it is a bit different?

Re: AUM77 bullit only from server/client [Re: George] #251003
02/11/09 07:52
02/11/09 07:52
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
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Joined: Dec 2004
Posts: 87
Nederland Tilburg
I run your multiplayer8 project first with -sv -cl
and then with -cl.

Then i got the same problem whith the bullits.

???

And when i compile/publish your multiplayer8 project and run it
with de server and client bat files i got the bullit problems also!

???

My 3dgs version A7.66 / wed v6.888 commercial

Last edited by GarniSoft; 02/11/09 08:14.

I am a dreamer ... i dream they all come true ...

www is in bewerking
Re: AUM77 bullit only from server/client [Re: GarniSoft] #251240
02/12/09 08:22
02/12/09 08:22
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
Junior Member

Joined: Dec 2004
Posts: 87
Nederland Tilburg
Can somebody help?

Thanks!


I am a dreamer ... i dream they all come true ...

www is in bewerking
Re: AUM77 bullit only from server/client [Re: GarniSoft] #251270
02/12/09 10:45
02/12/09 10:45
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The code has to be published before being run. I just did that using A7.66.4 and my multiplayer8 project works fine. Did you publish using Wed? If you have several GameStudio folders installed on your computer, Sed might point to another version of the engine and publish the project using another version. Starting the proper Wed and publishing from there is the proper way of doing the things.

Re: AUM77 bullit only from server/client [Re: George] #251454
02/13/09 07:49
02/13/09 07:49
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
Junior Member

Joined: Dec 2004
Posts: 87
Nederland Tilburg
I did that exactly but still got the problem.
I download the new version from the site and install it.
And publish multiplayer8 project with that version and still got the problem.

SED 7.11.1
3DGS 7.70 /WED 6.89


Project Files:
1. palette.pcx
2. multiplayer8.wmb
3. redsoldier.mdl
4. bluesoldier.mdl
5. bullet.mdl
Create Engine: (multiplayer8.exe)
1. multiplayer8.exe
Autobind:
1. Skipped: D:\Games\Documentatie 3DGS\aum77code\aum77code\multiplayer\multiplayer8\acknex.wdf
2. D:\GStudio7\d3dx9_30.dll

subdirectory created:
d:\games\documentatie 3dgs\aum77code\aum77code\multiplayer\multiplayer8\multiplayer8.cd\



Missing acknex.wdf ???



Last edited by GarniSoft; 02/13/09 07:53.

I am a dreamer ... i dream they all come true ...

www is in bewerking
Re: AUM77 bullit only from server/client [Re: GarniSoft] #251489
02/13/09 10:26
02/13/09 10:26
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Well, I don't have any problems. How big is your multiplayer8.c file? It should have 6341 bytes.
You don't need the acknex.wdf file; it's for the startup window.

Re: AUM77 bullit only from server/client [Re: George] #252079
02/16/09 10:55
02/16/09 10:55
Joined: Dec 2004
Posts: 87
Nederland Tilburg
GarniSoft Offline OP
Junior Member
GarniSoft  Offline OP
Junior Member

Joined: Dec 2004
Posts: 87
Nederland Tilburg
The file is also 6341 bytes.

Why must it be published before it can work?

What do i wrong... i have one version on my pc, i have the same
files 1:1 download and publish... it should be working.

Have anyone an idea why it won't work???


I am a dreamer ... i dream they all come true ...

www is in bewerking
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