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[2D|Download|Screenshots] Alien's Cave #249156
01/31/09 17:50
01/31/09 17:50
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline OP
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Xarthor  Offline OP
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Hi,
when I first read about the current AUM contest I had the idea to realize a simple 2d-sidescroller using only panels and draw commands.
It applies to the rules of the contest, as it does not use any external files. Only lite-C script files and .dlls (acknex.dll and DirectX).

Today I finished it, although with one feature less than planed (no game menu).

Controls:
- Arrow up/down to move your ship
- Space: shoots your canon
There can be only three bullets at the same time, so watch your shots!

Screenshots:




Download:
Download Alien's Cave here

I'm not sure if I'll really enter the contest with this as it is really basic.
Anyway, hope you have a little bit fun with it and I'd be glad for any feedback.

Thanks for reading!
Xarthor

edit:
Fixed the links

Last edited by Xarthor; 01/31/09 17:51.
Re: [2D|Download|Screenshots] Alien's Cave [Re: Xarthor] #249157
01/31/09 18:01
01/31/09 18:01
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Very similar to Atari games But still a good work smile.

Re: [2D|Download|Screenshots] Alien's Cave [Re: Cowabanga] #249161
01/31/09 18:16
01/31/09 18:16
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
very cool
cant believe its just written and drawn by the engine
good work there Xarthor

regards

Aztec


Visit:
schwenkschuster-design.de
Re: [2D|Download|Screenshots] Alien's Cave [Re: aztec] #249251
02/01/09 13:27
02/01/09 13:27
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline OP
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Xarthor  Offline OP
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Thanks for your feedback you two!

@cowabanga: yeah well that retro style was intended, so I'm glad that I seem to have achieve it.

@aztec: Thanks! You can do alot using the draw_ and bmap_ commands of the engine. All bitmaps that are used are created once on start up and then used for panels. Thus the bullets, the player and the enemies are panels. The environment is achieved using draw_line and the numbers, which could have been displayed using digits on panels too, are drawn with draw_text.
If I find some time I might tidy up the source code and post it in User Contributions, if anyone is interested.

Re: [2D|Download|Screenshots] Alien's Cave [Re: Xarthor] #249254
02/01/09 13:54
02/01/09 13:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
There's not much to do to get a nice gameplay:
- the controls are too static at the moment: accelerate them while holding a key
- add some basic alien movement, collision detection seems to be easy enough with your system
- increase the random value of the cave borders while playing
- add bigger aliens which shoot as well
- and so on
- not necessary but nice features, easily added: changing colours of the pixels restricted to the entities by their skills, mines, different weapons,...

Probably, you are more intersted in features which are requested in the contest: paint the caves borders, add a structure depending the shape of its border, generate some background effects... wink

Re: [2D|Download|Screenshots] Alien's Cave [Re: Pappenheimer] #249257
02/01/09 14:18
02/01/09 14:18
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Xarthor
If I find some time I might tidy up the source code and post it in User Contributions, if anyone is interested.


I'm intrested about the source code smile.

Re: [2D|Download|Screenshots] Alien's Cave [Re: Cowabanga] #249272
02/01/09 15:01
02/01/09 15:01
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline OP
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Xarthor  Offline OP
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Posts: 4,436
Germany, Luebeck
Thanks Pappenheimer for your great input!
I just added a more dynamic movement of the player and it really adds alot to the gameplay. smile
I'll look into the other suggestions you made and maybe add a few of them (more alien movement for example).

Thanks again!

Re: [2D|Download|Screenshots] Alien's Cave [Re: Xarthor] #249280
02/01/09 15:35
02/01/09 15:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
My pleasure! smile Your game inspired me, and I'm happy that I could inspire you as well.

Re: [2D|Download|Screenshots] Alien's Cave [Re: Pappenheimer] #264315
05/05/09 15:19
05/05/09 15:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Cool game, and good retro look !

You could also , add some blurr or bloom effect to sprites,
to make them more attracting.
ANd you could add some buildings perhaps smile ?

Last edited by ratchet; 05/05/09 15:19.
Re: [2D|Download|Screenshots] Alien's Cave [Re: ratchet] #264708
05/07/09 16:58
05/07/09 16:58
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline OP
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Xarthor  Offline OP
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Thank you for your input ratchet.
This is several weeks old and I lost interested in taking this any further.
But instead of letting it rot on my harddisk I decided to contribute the whole source code instead.

See this topic:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=264707&#Post264707

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