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Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #246320
01/14/09 16:57
01/14/09 16:57
Joined: Oct 2006
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GMS0012 Offline
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I just asked them..



"
We will be releasing soon. As we don't have a hard date published, we are looking to launch 2.5 by end of Feb. For updates and the latest and greatest, please signup for our newsletter at: http//unity3d.com.

More to come!
"


Last edited by GMS0012; 01/14/09 16:58.
Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #246339
01/14/09 18:17
01/14/09 18:17
Joined: Feb 2007
Posts: 353
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amy Offline
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amy  Offline
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So if they don´t want to lose a lot of customers, Conitec has 1.5 months to replace ODE with PhysX, implement some high quality shadow mapping, a C# wrapper, a web plugin and a WYSIWYG replacement for WED. :P

Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #246343
01/14/09 18:40
01/14/09 18:40
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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i skimmed throuch the unity web site and it seems like you have to own the PRO license($1500) to be able to build windows standalone exe files.

with 2.5 will it be possible to create windows executables with indie license?

anyone has any idea.

@amy: yeah, sort of. i mean not all these should be done in 1.5 months but, process should speed up. tools and editors(and some engine features) are aging and not so attractive for artists and beginners( over other engine's tools.). Conitec may hire some new guys to speed things up.


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #246349
01/14/09 18:59
01/14/09 18:59
Joined: Feb 2007
Posts: 353
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amy Offline
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Originally Posted By: Quadraxas
with 2.5 will it be possible to create windows executables with indie license?

anyone has any idea.


Yes, it will be possible to publish to Windows and OSX with Unity Indie. They stated this several times on their forum. This limitation wouldn´t make sense anymore.

...I just have noticed that in Euros the price difference between Gamestudio Pro and Unity Pro isn´t that big...

Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #246351
01/14/09 19:01
01/14/09 19:01
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Originally Posted By: amy
...I just have noticed that in Euros the price difference between Gamestudio Pro and Unity Pro isn´t that big...


Yes, and it looks like it is worth the higher price. You get better and faster workflow and thus you can prototype or finish a game faster.

And there are so many Max and Maya users around, they can easily afford such an engine wink


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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #246360
01/14/09 19:49
01/14/09 19:49
Joined: Aug 2005
Posts: 512
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Schmerzmittel Offline
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And what say JCL and Conitec to this?

Warum meldet sich bei so einem Brisanten Thema keiner von Conitec.

Immerhin könnte Unity mehr User abziehen als Conitec lieb ist. Laut der Homepage sieht es einfach geil aus! Und das ist der Preis mehr wert als Gamestudio.

Sorry für die harten Worte.

Aber Gamestudio bräuchte eine Generalüberholung, was die Benutzerfreundlichkeit, vor allem aber die veralteten Editoren angeht.



Last edited by Schmerzmittel; 01/14/09 19:50.

A7 Com V7.80
Re: Unity 2.5 for Windows - sooner than you think [Re: Schmerzmittel] #246367
01/14/09 20:12
01/14/09 20:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Originally Posted By: Schmerzmittel
And what say JCL and Conitec to this?

Warum meldet sich bei so einem Brisanten Thema keiner von Conitec.


What shall they say?
If they could have done a complete resetting of Acknex with the implementation of several platforms etc., they would have done it. Anybody can only do what he can do. That's it.

I think that the Unity3D success is based on a unique financial and organizing setting with a big investment. And with their concept they are several years ahead.

Re: Unity 2.5 for Windows - sooner than you think [Re: Pappenheimer] #246369
01/14/09 20:24
01/14/09 20:24
Joined: Aug 2005
Posts: 512
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Schmerzmittel Offline
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Gamestudio ist ein Klasse Authorensystem.

Aber der Stand ist einfach schon so weit veraltet, dass mit Sicherheit die meisten früher oder später wechseln werden.

Die meisten Engines, die zur Zeit auf dem Markt sind, bieten weit aus mehr, als es GS kann. Und die Preise sind alle erträglich.

Ich würde es schade finden, wenn durch Unity andere Engines aussterben.

Aber fakt ist: Wenn Conitec seine User, bzw. Kunden, die teilweise viel Geld dafür bezahlt haben, behalten will, müssen sie Gamestudio aufbohren.

Versteh mich nicht falsch. Als ich mir die Commercial gekauft habe, für 200 € und die Editoren gesehen habe, dachte ich ob mich Conitec verarschen will. Denn selbst damals, war der Worldbuilder von Half-Life 1 bei weitem besser.

Heutige Engines liegen meilen weit voraus. Das ist leider so.

Aber ich muss sagen, dass ich Gamestudio lieb gewonnen habe.

Ich gebe zu; es ist nicht einfach, eine bestehende Engine komplett von vorne an neu zu schreiben. Also müsste eine neue her, mit einer Upgradeoption. Sozusagen, die, die schon ein GS haben, bekommen die neue billiger.

Warten wir einfach ab, was die Zukunft bringen wird.


A7 Com V7.80
Re: Unity 2.5 for Windows - sooner than you think [Re: Schmerzmittel] #246572
01/15/09 18:07
01/15/09 18:07
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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Also die Indie Lizenz kostet 149 Euro, ist ja echt klasse, nur finde ich es inakzeptabel 1099 Euro dafür hinzulegen, um executables für Windows zu generieren (naja gut, hinzu kommen noch andere nette, aber notwendige features).

Wenn das generieren von ausführbaren Dateien für Windows selbst mit der Indie Lizenz klappen würde, würden die Geld machen ohne Ende! Aber so... erstmal nicht, wollte dieses Jahr noch Urlaub machen wink

Re: Unity 2.5 for Windows - sooner than you think [Re: HeelX] #246579
01/15/09 18:32
01/15/09 18:32
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Well, Conitec needs to replace the ODE engine to PhysX, and make Gamestudio works in Mac, and a webplayer.

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