Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (Quad, AndrewAMD, EternallyCurious, 7th_zorro), 511 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 13 of 20 1 2 11 12 13 14 15 19 20
Re: Shade-C v0.90 released [Re: croman] #246004
01/12/09 23:21
01/12/09 23:21
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Eine Frage:

Wenn ich sc_dofDynFocus() aufrufe, dann stürtzt die Engine mit dem ERROR 1513 Crash in sc_dofDynFocus ab.

Woran liegt das. Ich rufe den befehl genau nach sc_setup() auf. Die Werte hab ich schon durchprobiert.

Danke schon mal.


A7 Com V7.80
Re: Shade-C v0.90 released [Re: Schmerzmittel] #246157
01/13/09 21:11
01/13/09 21:11
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Hello guys,

I`m planning to use Shade-C 0.9 in my project and have a problem with it: When I want to switch the resolution by video_set(1680,1050,32,1) the engine crashes (D3d lost). If I don`t include Shade-C the error doesn`t happen. Does this have to do with my 3d card/driver (Nvidia 8800GTS 512, newest driver)?

Greetings,
Robin

Last edited by Rondidon; 01/13/09 21:12.
Re: Shade-C v0.90 released [Re: Rondidon] #246164
01/13/09 21:33
01/13/09 21:33
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
change resolution before shadec_init


3333333333
Re: Shade-C v0.90 released [Re: Quad] #246168
01/13/09 21:53
01/13/09 21:53
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline
Junior Member
MAGA  Offline
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Is it possible to use Shade-C with C-Script? How?

Re: Shade-C v0.90 released [Re: Quad] #246169
01/13/09 21:54
01/13/09 21:54
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Quote:
change resolution before shadec_init

This doesn`t work for me because I use different resolutions for the main menu and the game. Plus you can toggle the resolution in the ingame menu. All this works by video_set.

@Maga: No, you can just use this with Lite-C. Of course you could convert all the code to C-Script, but instead of this I recomment you to convert your own project to Lite-C.



Last edited by Rondidon; 01/13/09 21:56.
Re: Shade-C v0.90 released [Re: Rondidon] #246172
01/13/09 22:01
01/13/09 22:01
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
You can use it with c-script but it is a bit tricky and I always forget how to do it :P

Rondidon: If there is already a function to disable shade-c, just disable it before changing the resolution and enable it again. But I have no idea if that is already possible...

Last edited by Slin; 01/13/09 22:03.
Re: Shade-C v0.90 released [Re: Rondidon] #246173
01/13/09 22:03
01/13/09 22:03
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: Rondidon
Quote:
change resolution before shadec_init

This doesn`t work for me because I use different resolutions for the main menu and the game. Plus you can toggle the resolution in the ingame menu. All this works by video_set.


Then, you probably have to init shade-c on each level start.

EDIT: Ups, you've been faster! smile
Originally Posted By: Slin
You can use it with c-script but it is a bit tricky and I always forget how to do it :P

Maybe, you could write it down, when you remember it! Just in case! wink Hope you don't mind my commentary. I know you are doing already sooo much!

Last edited by Pappenheimer; 01/13/09 22:06. Reason: Slin was faster and more precisely.
Re: Shade-C v0.90 released [Re: Pappenheimer] #246174
01/13/09 22:09
01/13/09 22:09
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline
Junior Member
MAGA  Offline
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Any way can any one help me with it? frown

Re: Shade-C v0.90 released [Re: MAGA] #246176
01/13/09 22:25
01/13/09 22:25
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck

Re: Shade-C v0.90 released [Re: Slin] #246177
01/13/09 22:33
01/13/09 22:33
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline
Junior Member
MAGA  Offline
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Thank you smile I'll try. I was looking for good DoF effect, I hope its will work with my project wink

Page 13 of 20 1 2 11 12 13 14 15 19 20

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1