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Unity 2.5 for Windows - sooner than you think #245877
01/12/09 14:26
01/12/09 14:26
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
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JetpackMonkey  Offline OP
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Joined: Nov 2003
Posts: 1,659
San Francisco
Start saving up that pocket change because the BEST fricking game engine is finally making its way to Windows, and probably a lot sooner than you think.

With its Mono component based architecture and amazingly hardcore api written by the very best brains from the old school demo scene, it's going to rock your world.

Of course I am biased. hehe.




Last edited by JetpackMonkey; 01/12/09 14:27.
Re: Unity 2.5 for Windows - sooner than you think [Re: JetpackMonkey] #245883
01/12/09 15:02
01/12/09 15:02
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
while this is problably the baddest moment (concerning my wallet) its really great news!

Re: Unity 2.5 for Windows - sooner than you think [Re: ello] #245884
01/12/09 15:09
01/12/09 15:09
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
how sooner? in terms of months?=


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #245896
01/12/09 16:19
01/12/09 16:19
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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Posts: 1,364
Minbar
Out understanding smile

CANT WAIT...


Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #245964
01/12/09 20:06
01/12/09 20:06
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
This is interesting. And it can really change the indie world. There is a very hot discussion running at GarageGames:
http://www.garagegames.com/blogs/83134/15952

Torque3d (the evolution of TGEA) should become more expensive (maybe 1500 $) and many people are ready to leave the ship now. Unity3d and C4 are the alternatives they mentioned most often. And if there is a Windows port of the Unity toolset then this will happen very fast.


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #245972
01/12/09 20:32
01/12/09 20:32
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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Posts: 1,364
Minbar
I really do think that 3DGS needs to get "Realtime Game Editor" done ASAP BUT it needs to be up to speed of the Unity3D Editor.

I would have done it like Unity did - employ a C# programmer to code the editor that wraps the core engine API plus all the other stuff like shaders into the editor.

But it does not matter really if 3DGS's "Realtime Game Editor" is pure C++ as long its as the same features as Unity3D Editor.


Last edited by MaxF; 01/12/09 20:40.

Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #245973
01/12/09 20:35
01/12/09 20:35
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
From Forecast page::
"Realtime Game Editor
A WED plugin for placing objects, editing multitexture terrain, and painting texture masks on terrain in an engine window in real time. 10%" - it's going quite slooooow

Last edited by cerberi_croman; 01/12/09 20:35.


Ubi bene, ibi Patria.
Re: Unity 2.5 for Windows - sooner than you think [Re: croman] #245978
01/12/09 20:40
01/12/09 20:40
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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Yes it is going a bit slow.

Plus I would hope that it blows other GUI Editors out of the water - but I bet it does not frown


Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #246010
01/13/09 01:08
01/13/09 01:08
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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Unity gets better!

unity


Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #246012
01/13/09 02:14
01/13/09 02:14
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
It's a nightmare of Conitec I think.

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