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Re: Shade-C v0.90 released [Re: Cowabanga] #245535
01/10/09 15:38
01/10/09 15:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
From the homepage's feature list:

""All-in-One" Shader. "Click together" your personal shader:"

But, maybe, you are right, and one can't use DoF separately from others.

CHrisB showed somewhere a single DoF, maybe, it is in the wiki, I don't know.

The main advantage of Shade-C is actually that those shaders work together which is one of the more difficult part in shader programming.

Last edited by Pappenheimer; 01/10/09 15:48.
Re: Shade-C v0.90 released [Re: Pappenheimer] #245540
01/10/09 16:02
01/10/09 16:02
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Nah, There aren't anything in the wiki, just Boh_havoc's DoF. and it's in shade-c. Please Boh_havoc make a single DoF.

Re: Shade-C v0.90 released [Re: Cowabanga] #245747
01/11/09 17:29
01/11/09 17:29
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
HPW:
I'd say you are using a custom resolution for your game. Now that i think about it, i never tested if shade-c works with 16:9 resolutions. I'll have a look at it.
Please send over a testapplication so i can have a look at your problem.

Cowabanga: If you only want DoF, simply open sc_main.c and comment all the #includes out, except for sc_dof.h and sc_dof.c. You then only have access to DoF. Have a look at the manual for more information ("Customizing Shade-C" -> "Modules").


@all:
- Added support for 4 Lights for the shadowmapping Shader.
- Added a basic frustrum culling function for the shadows. This results in the shadows not getting rendered when not on screen. Still needs lots of work though.
- Added simple support for translucent materials. Objects like colored glass and similar things will get projected an the scene according to the lights position. (Think of light shining through the coloured glasses you have in a church)
- Optimized the Screen Space Ambience Occlusion Shader. It now has less edge bleeding.
- Created a first version of Screen Spaced Global Illumination. As far as i know nobody ever did this before. So far all GI shaders were object based. Of course my results aren't as accurate as the ones from the object based versions...but it's A LOT faster and actually useable in a real time application smile Will post screenshots in the next days!


Sorry for the lack of updates. I moved to a new flat again (this time it should be final smile ) and don't have internet access yet.

Watch out for the ssgi update and thanks for all the feedback so far!
If everything goes well i think i will finally release the next version of shade-c at the end of january smile


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.90 released [Re: BoH_Havoc] #245749
01/11/09 17:40
01/11/09 17:40
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline
Member
Foxfire  Offline
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Joined: Apr 2008
Posts: 235
TEXCOORD3
"Created a first version of Screen Spaced Global Illumination. As far as i know nobody ever did this before. So far all GI shaders were object based. Of course my results aren't as accurate as the ones from the object based versions...but it's A LOT faster and actually useable in a real time application Will post screenshots in the next days!"

Thats really awesome but in my engine Iridium, I use screen space ambient, diffuse, specular, and emissive global illumination so this has already been done. It's definatley worth continuing though as this is a new global illumination solution and can obviously be different from mine. Check out our game featuring my Iridium Engine at http://GroundTacticsGame.com

-Michael-


http://www.groundtacticsgame.com/
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Re: Shade-C v0.90 released [Re: Foxfire] #245790
01/11/09 22:36
01/11/09 22:36
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
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Joined: Aug 2005
Posts: 343
Germany
@BoH_Havoc: The first DOF problem still exists with 1024x768, but the second looks like a problem with 16:10 (1680x1050). The first problem also exists with your testlevel. Just start the testlevel and rotate the cam tilt to look with the center at the water in direction of your human models and after that look directly on your human models. You can see a different on the human models blurring of the DOF shader. But maybe it's just with some graphic cards or drivers. I have a Nvidia 9800GTX and the latest drivers.
To give you a test application it needs some changes. This can need some time (I think 2 or 3 days).

Last edited by HPW; 01/11/09 22:48.

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Re: Shade-C v0.90 released [Re: HPW] #245804
01/12/09 02:19
01/12/09 02:19
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
GI.... drool.
looking forward to it!!!!!

foxfire- i went to your site, but only has drawings...any screens?


Drew Medina
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Personal & professional website
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Re: Shade-C v0.90 released [Re: Drew] #245830
01/12/09 09:39
01/12/09 09:39
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
cool, boh_havoc. i am really curious about the new features...
foxfire, watch your forum. its full of cialis and p0rn spam.. this could fire back to the forums owner, and i couldnt find shots as well.


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Shade-C v0.90 released [Re: ello] #245858
01/12/09 12:57
01/12/09 12:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Oh, Thanks Boh_havoc smile.

Re: Shade-C v0.90 released [Re: Cowabanga] #245864
01/12/09 13:30
01/12/09 13:30
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
OK, I give up! there are another shaders functions, and when i modify these function, it willn't work. Can anyone make it?

Re: Shade-C v0.90 released [Re: ello] #245876
01/12/09 14:18
01/12/09 14:18
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
forum is not his fault nor mine. it's just like that cause of admin i think. he need to delete all that... i'll report him that, again smile

btw screenshots will be there soon when FoxFire's "engine" is implemented in the game and we finish some other stuff...you can expect them soon smile



Ubi bene, ibi Patria.
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