Hi, so I decided to revamp my blog (link further down + in sig) and open up a thread here where I'll post about contributions that I'll make.
Here is my first: I wrote a little camera control snippet (you can also find it in Starting with Gamestudio). It rotates the camera around a specific position and keeps it at a certain distance. Meanwhile the camera always faces this position.
Hi folks, today I had the idea to write a small HowTo guide about programming a tiled based movement using lite-C and the A7 engine. You can download the guide from my blog: http://xarthor.wordpress.com The zip file includes the guide as PDF file aswell as a source folder including a level (wmp and wmb files), the basic player entity and the final code, which is explained in the guide. I hope you have fun reading it and might be inspired to create games using this kind of movement.
I attached a screenshot of my test level to this post.
cheers!
Re: [lite-C] HowTo: Tile based movement
[Re: Xarthor]
#256743 03/18/0918:4603/18/0918:46
Hi, sorry for digging out this old thread, but I felt its better to post each of my contributions into this single on than creating one for each new contribution (mainly because they are not such a big of a deal anyway).
The entire thing is open source. Use it for whatever you want, but don't sell as it is and do not distribute it in any way as your own. You may use the source code, extend it or just rip it apart, feel free to do so. Credits not needed, but are always welcome
Have fun
Last edited by Xarthor; 08/30/0908:55. Reason: new download link
[lite-C] HowTo: Tile based movement re-published
[Re: Xarthor]
#287121 08/30/0908:5708/30/0908:57
Hi, when I saw Joozey's thread about tiling I remembered an old prototype I made using simple draw commands. It a two player "kill the other one" game. Basicly two tanks in a landscape trying to shoot each other (landscape is destroyable). As its rotting for some time on my hard-disk I decided to release the source (mostly commented lite-C code) maybe someone can learn from it or even learn how not to do something Its an almost finished game (sounds are there just not in use as I had some problems, I can't remember which though). The menu is not finished but the basic interaction is there. The tank bullets fly in some sort of physical correct parabola.
Terms of use: Do not sell or release it as your own. If you make use of the code, fine but not re-release as is (or simply put in your name in the menu). But other than that, use it whatever way you like.