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Re: Shade-C v0.91 : Variance Shadowmapping [Re: Edgecrusher] #241414
12/16/08 03:27
12/16/08 03:27
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
that would be my ultimate goal...maybe as good as CG or photo smile
thanks

Couldn't be done without shade-c. I want to try to add normal maps soon, but am having a tough time getting the ambient light right in a per pixel environment.


Drew Medina
Game Developer (Artist)
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Re: Shade-C v0.91 : Variance Shadowmapping [Re: Drew] #241998
12/20/08 18:05
12/20/08 18:05
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
@boh_havoc - still planning to complete variance shadowmapping till christmas?



Ubi bene, ibi Patria.
Re: Shade-C v0.91 : Variance Shadowmapping [Re: croman] #242621
12/24/08 15:00
12/24/08 15:00
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Nice scene Drew! smile

cerberi_croman: I planned to release it today, but wasn't able to finish it in time. However, as you may already know, Slin contributed a very nice collection of shadowmapping techniques today!

Just for further reference, here's the link:
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=242546&page=1


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 : Variance Shadowmapping [Re: BoH_Havoc] #242622
12/24/08 15:32
12/24/08 15:32
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
yup, i know about slin's contribution but i'm using shade-c so i'd prefer your having your shadows implemented.

you didnt get to finish it today, when do you plan to finish it? smile



Ubi bene, ibi Patria.
Re: Shade-C v0.91 : Variance Shadowmapping [Re: croman] #244162
01/02/09 23:55
01/02/09 23:55
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
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HPW  Offline
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Joined: Aug 2005
Posts: 343
Germany
I have some problems with DOF, Terrain and the "All in One" Shaders of your lib. This is all I tested so far.

The first screenshot shows how DOF reacts on tilt camera rotation.
Booth scenes are from the same position and on the second scene the camera is rotated down. The first scene should have DOF like the second scene but it pops away in some situations.
Sorry for the large picture but this is the original height and not scaled down to show how it exactly looks like.


The second screenshot shows also how DOF reacts on tilt rotations but on the Objects itself. I have marked the problem of the DOF in the second scene with the red line.


The last screenshot shows a problem I have with the terrain shader and the original terrain of your demo level in my project. The same terrain works fine in your demo level!


The "All in One" shader doesn't react on the sunlight. Is there a way to get it working?
The settings for sc_obj_aio.fx:
Code:
//Use Diffuse Lighting
#define DIFFLIGHT

//Use Shadowmap
//#define SHADOWMAPPING

//Use Specular Lighting
#define SPECLIGHT

//Use Environment Mapping
#define ENVMAPPING

//Use Velvety Effect
#define VELVETY

//Use Normalmapping
#define NORMALMAPPING

//Use Luminance Mapping
#define LUMMAPPING

//Use Team Color
#define TCOLOR

//Above Effects will react to sunlight (only needed if you have dynamic lights in your level)
//#define DOSUN

//Diffuse Lighting will react to 5 additional dynamic lights including the sun
#define DYNLIGHTS

//Use PixelShader 2.a | set this if you get an errormessage ("code uses too many many arithmetic instruction slots")
#define PS2A



Evil Blood (v. 0.52) RPG
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Re: Shade-C v0.90 released [Re: mpdeveloper_B] #245173
01/08/09 19:05
01/08/09 19:05
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
helloo . the Link to lower the broken publisher this. Somebody has one that functions there? Please! It wanted used very


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.90 released [Re: NeoNeper] #245280
01/09/09 08:13
01/09/09 08:13
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Very cryptic question... feeds the puzzle child in me smile

You're asking for a working link? I just tried BOH_HAVOC's link and it works fine for me.
Or do you have problems using it?

so long...

Re: Shade-C v0.90 released [Re: Hitsch] #245304
01/09/09 10:39
01/09/09 10:39
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Hey Boh_havoc, can you make a single DoF shader? (because i just need the DoF shader)

Re: Shade-C v0.90 released [Re: Cowabanga] #245432
01/09/09 21:48
01/09/09 21:48
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
If I remember correctly, you can use the shaders from his collection separately.

Re: Shade-C v0.90 released [Re: Pappenheimer] #245528
01/10/09 14:45
01/10/09 14:45
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Nope, I can't.

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