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Re: Aum 81 ready [Re: ventilator] #244856
01/07/09 08:28
01/07/09 08:28
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The idea of this contest was to create something like 2D games - or other useful apps - from only text and monochrome bitmaps. For instance, a PONG game can be created without any external files.



Re: Aum 81 ready [Re: jcl] #244864
01/07/09 10:07
01/07/09 10:07
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
But 3D is allowed if we find a way?

Am I right that the rule is we just deliver a bunch of c,h,fx files and nothing else?
Whatever I do within this code is not limited as long as no graphic files or models or other text files are incldued in the project from start?


Guess I have some similar ideas as Ventilator.

Re: Aum 81 ready [Re: ventilator] #244884
01/07/09 11:58
01/07/09 11:58
Joined: Apr 2008
Posts: 437
dracula Offline
Senior Member
dracula  Offline
Senior Member

Joined: Apr 2008
Posts: 437
Thanks George

Can I ask really dumb question please ?

What's the difference between a 2D game and a 3D game ? I mean from a Lite-C point of view ? Whilst I can see the difference from a players perspective, I don't understand the difference as far as Lite-C is concerned.

See I told you this was a dumb question !

Cheers

Drac.

Re: Aum 81 ready [Re: dracula] #244899
01/07/09 13:10
01/07/09 13:10
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
2D doesn't require a level_load() call wink.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Aum 81 ready [Re: Joozey] #244915
01/07/09 14:16
01/07/09 14:16
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
"Am I right that the rule is we just deliver a bunch of c,h,fx files and nothing else?" Yes, you are right.

"What's the difference between a 2D game and a 3D game ? I mean from a Lite-C point of view ?" A 2D game runs in a 2D space, not in a 3D space with a camera that looks down. You can picture a 2D game as a drawing on a piece of paper while a 3D environment would be (let's say) your room. On top of that, a 2D game can't use the psysics engine, the collision engine and so on.

Re: Aum 81 ready [Re: Joozey] #244920
01/07/09 14:30
01/07/09 14:30
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Originally Posted By: Joozey

And plugins? They are code source after all...


i'd like to know the answer on that Q too...



Ubi bene, ibi Patria.
Re: Aum 81 ready [Re: George] #244927
01/07/09 14:40
01/07/09 14:40
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: George
"Am I right that the rule is we just deliver a bunch of c,h,fx files and nothing else?" Yes, you are right.



So my soruce code can cotnain whatever I want it to contain? If I hear no further 'no' with detailed exceptions, then I assume 'yes' as answer smile

Re: Aum 81 ready [Re: FBL] #244940
01/07/09 15:37
01/07/09 15:37
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
Are we allowed to create *.mdl-files at runtime? Or would that count as cheating?

Re: Aum 81 ready [Re: Lukas] #244943
01/07/09 15:54
01/07/09 15:54
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Thanks George. Mag is good as always.


- aka Manslayer101
Re: Aum 81 ready [Re: mpdeveloper_B] #244955
01/07/09 18:09
01/07/09 18:09
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
It is pointless to forbid external files.. I could dump a file and embed it into my sourcecode, while I extract it on startup on disc. I would'nt wonder if there were entries with executables being ridiculous big because of embedded textures, music and so on.

I would'nt generally forbid this kind of stuff, but would add a maximum filesize for the executable, maybe max. 4 MB or something like this? Or is the Lite-C compiler restricting the max. size of executables?

If I would enter, I would do definitely something 3D related and since I have not the knowledge to generate sophisticated 3D meshes, I would dump them into my sourcecode. Textures, shader related images, heightmaps, particles, etc. instead, would I generate by my own algorithms. The same for music.

Last edited by HeelX; 01/07/09 18:10.
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