Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (1 invisible), 692 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 9 of 9 1 2 3 4 5 6 7 8 9
Re: Good News everyone! ShiVa 1.6.2 has been released! [Re: broozar] #239376
12/04/08 11:48
12/04/08 11:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
hmmm, im really getting into the art on shiva, but i am really annoyed by there scripting system, its very inefficient, (having to make multiple variables just to access and compare variables) the fact taht it seems to be based of basic doesnt help either.if i get used to it, i might start my next project on shiva, but if i cant, ill be sticking with my good ol' 3DGS

Re: Good News everyone! ShiVa 1.6.2 has been released! [Re: lostclimate] #239455
12/04/08 19:49
12/04/08 19:49
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
well, actually the language is LUA based which is way closer to pascal and c than basic, furthermore, i wouldn't call a language that allows me to script a 3rd person camera in 7 lines "inefficient", but you are right when it comes to things like comparison, you have to temporarily store things in variables (objects/handlers, booleans, numbers...). but you do not necessarily have to create the variables in the GUI editor, "local" is the keyword just like c-script's "var". so "local myvar=5" might be a time saver, however, you wouldn't be able to call that var outside this very script (GUI-made vars can be called by this.myvar() inside the whole AI model). maybe that helps you a little.

Re: Good News everyone! ShiVa 1.6.2 has been released! [Re: broozar] #239465
12/04/08 20:21
12/04/08 20:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
thanks for the tips laugh

Re: Good News everyone! ShiVa 1.6.2 has been released! [Re: lostclimate] #244932
01/07/09 14:48
01/07/09 14:48
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
Posting commercial advertisements is not allowed on this forum. Second warning, please keep the rules, this forum is for discussion only. - Greetings, Spirit.

Last edited by Spirit; 01/07/09 15:15.
Page 9 of 9 1 2 3 4 5 6 7 8 9

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1