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Re: Newton 2 wrapper [Re: Cowabanga] #240036
12/08/08 23:08
12/08/08 23:08
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Cowabanga, thanks smile

flits, okay, can you send me physic part of your work? maybe i'd manage with that


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #241455
12/16/08 13:24
12/16/08 13:24
Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
O
Omicron_NEGA Offline
Warez kiddie?
Omicron_NEGA  Offline
Warez kiddie?
O

Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
hi Vet!
i love your wrapper,and i also fond there is a file called
"main.wdl"
you know,my project written in c-script,and could you please
tell me what does "main.wdl"do?


P4 3.6GHz x2 8GB RAM DDR2 GeForce8800GTS
Re: Newton 2 wrapper [Re: Omicron_NEGA] #241697
12/18/08 08:35
12/18/08 08:35
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Hi, Omicron
just open and see :)))

PLUGINDIR = "GS\\acknex_plugins";
PATH "include";
PATH "levels";


in lite-c, paths are (or, maybe, was) stored in *.wld files with the same name as main file... i dont remember if it is needed in last version, but it works smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #241698
12/18/08 08:53
12/18/08 08:53
Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
O
Omicron_NEGA Offline
Warez kiddie?
Omicron_NEGA  Offline
Warez kiddie?
O

Joined: Aug 2008
Posts: 63
=Strogg=3rd_com_cent.
so, your wrapper wont work with c-script? frown
but nevermind..
my next project will written in lite-c
and thanks for your help wink

Last edited by Omicron_NEGA; 12/18/08 08:56.

P4 3.6GHz x2 8GB RAM DDR2 GeForce8800GTS
Re: Newton 2 wrapper [Re: Omicron_NEGA] #241766
12/18/08 18:26
12/18/08 18:26
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
i'm thinking about c-script version of wrapper as i got pro-version of GS smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #243460
12/30/08 04:01
12/30/08 04:01
Joined: Jul 2008
Posts: 54
Taipei, Taiwan
PlaystationThree Offline
Junior Member
PlaystationThree  Offline
Junior Member

Joined: Jul 2008
Posts: 54
Taipei, Taiwan
I cant remember if I posted this before, but could you please write some sort of user guide for this? A workshop would be very helpful.


Bet you don't know where Taiwan is lol.

"The Lord is my light and my salvation..." Psm 27:1
Re: Newton 2 wrapper [Re: VeT] #243510
12/30/08 13:58
12/30/08 13:58
Joined: Oct 2006
Posts: 49
G
GMS0012 Offline
Newbie
GMS0012  Offline
Newbie
G

Joined: Oct 2006
Posts: 49
what is newton 2.0 ?

on the newton page there is only version 1.53??

Re: Newton 2 wrapper [Re: GMS0012] #244085
01/02/09 15:25
01/02/09 15:25
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
VeT - i know you said that you'll add ragdolls later but i'd like to know when do you plan on doing that?

and is it possible to create ragdolls now on our own or do you need to put some special code in the wrapper? smile



Ubi bene, ibi Patria.
Re: Newton 2 wrapper [Re: PlaystationThree] #244164
01/03/09 00:23
01/03/09 00:23
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
2 PlaystationThree
hm... wrapper consists of code that you can use.. okay, i'd make some tutorial for adding it to your project

2 GMS0012
just write a pm to Julio, he would send you the latest beta-version
as there is no stable version, wrapper is desighned to be able simply modified for any new version

2 cerberi_croman
i didnt look at the original of ragdoll code blush, but if you're so asking, i would look and say tomorrow how many time it would cost wink


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #244336
01/04/09 02:56
01/04/09 02:56
Joined: Oct 2006
Posts: 36
BigM Offline
Newbie
BigM  Offline
Newbie

Joined: Oct 2006
Posts: 36
VeT,

I have had some time to try and get my simulation running and finally worked out some problems:

1- I too have had to comment out the 'NewtonBodySetAutoFreeze (body, 1);' instruction, otherwise I will get a (non-fatal) 'Empty prototype called in ###', where ### stands for ASCII garbage. From here I checked found out that there is no longer any NewtonBodySetAutoFreeze function exported by newton.dll; that explains the bug. There is a NewtonBodySetAutoSleep; does it do the same thing?

2- I got my corkscrew joint back up again (I hadn't been able to do so since migrating to newton 2.0). I could only do this by changing NewtonMain2.17.c and cast *NewtonCorkscrewCallBack as a void instead of a DWORD.
I don't understand why the cast type was changed from the previous wrapper (it was void back then). Other joint callbacks have had the same change: are they also causing trouble? Was I the only one having trouble with the new wrapper and corkscrew joints?

I hope to have more time now to dedicate to this. Hope you find these fixes useful.

Cheers

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