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IceX 2 now supports Lite-C
[Re: LarryLaffer]
#241201
12/14/08 21:53
12/14/08 21:53
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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OP
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Posts: 3,258
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Hey folks, today I uploaded a new and free update for IceX2 which allows you to export the scripts into Lite-C. So now you could IceX2 use together with IntenseX. But how this works, you have to ask Larry
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Re: IceX 2 now supports Lite-C
[Re: oliver2s]
#243049
12/27/08 13:43
12/27/08 13:43
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Joined: Dec 2008
Posts: 5
MOROHEUZ
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Joined: Dec 2008
Posts: 5
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Der Satz mit der Physik-Engine bezieht sich noch auf die alte A6 Version. Mit A7 funktioniert die Physik in ALLEN Editionen. Also sollte es mit deiner A7 Extra funktionieren.
Und der FPS-Code funktioniert auch mit dem exportierten Level von IceX2. Das hört sich super an ... hab die Demo getestet... erste Sahne... Ich muß mal eben kurz zum Weihnachtskaffe und gegen 17.00 Uhr mach ich das dann per Paypal klar... hoffe bekomme da heute noch nen Downloadlink.. :-) Vielen Dank für die schnelle Antwort
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Re: IceX 2 now supports Lite-C
[Re: GMS0012]
#244158
01/02/09 23:32
01/02/09 23:32
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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Hello
At present , if I am not wrong, blocks can not cast static shadows on terrain in wed while dynamic shadows increase the rendering time.
Would it possible to make a terrain with static models ( buildings, trees , walls, streets etc ) with shadow in IceX 2.0 and then to export it in WED, disabling the shadows property of the static models ?
If so, can I expext a good quality ?
Yes this is possible. I guess the quality would be good. If you want to be sure about the quality you can try it with the trial version. is ICEX an replacement for the WED or "only" a modeller? whats the advatage of ICEX? It's not a replecment of WED, it's more another level editor for outdoor levels. The adavantage is that IceX2 is a what-you-see-is-what-you-get editor. You edit your level in realtime and see the results immediately.
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