Heute ist der 1. Tag Im Jahr 2009 ;-) Gestern Mittag, kamen Slin und ich auf die Idee, ein kleines Silvester-Spiel zu entwickeln. Uhrsprünglich wollten wir nach 1ner Stunde fertig sein ;-) Doch das Projekt wuchs und wuchs und wir hängten immer mehr Stunden dran. Nun, nach 11-einhalbstündiger Entwicklungszeit(16:30-4:00) sind wir fertig. Ich präsentiere stolz: SilvesterCrap -Das Spiel wird dieses Jahr nicht mehr angerührt! Alles bleibt so wie es ist ;-) - V. 2.0 erscheint am 1.01.2010, versprochen! SilvesterCrap 2009 V. 1.0 (9Mb)
Viele Grüße, Daniel ;-)
ENG:
Hey,
Today it's the first day in 2009 ;-) Yesterday, in the afternoon, Nils Daumann and me got the idea to develop a little New Year's Eve Game. In the Beginning, we planned to finish the game after one hour. ;-) But the project got bigger and bigger. So we added more hours. Now, after 11 hours and 30 minutes (4:30 pm - 4:00 am) we finished the Game. I hope you'll like it.
-The game is final(yeah, with all the ugly textures, graphics and models:)) So I wont touch it again this year ;-) -Version 2.0 will be released at the 1st January 2010 SilvesterCrap 2009 V. 1.0 (9Mb) Have fun with the game ;-) Daniel (Silvester is the German word for "New Year's Eve")
Such a simple concept yet so addicting lol nicely done, if you had more time it would have been cool to see a timer and high scores list. But very addicting.
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi
Looking good . There's always points of improvement of course. It's very "rewarding" for the player to travel op higher and see more and more of the whole world you've been travelling, I'd focus on that more and try to push it even further.
P.s. you can embed youtube vids in the post. It may be more appealing for people to look.
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