for flags you have to use boolean custom properties. flag1..8 and the polygon flag are supported at the moment. support for more flags could be added easily.
Re: export complete levels from blender
[Re: ventilator]
#239552 12/05/0812:3412/05/0812:34
Thanks ventilator for export script, creation level in Blender it is a asome idea. And whether there is possibility to create model animation in a level? It can be used for creation cinematic cut scenes.
cut scenes would also require lite-c code to play them back and since the requirements most of the time are quite project specific i think this better gets handled by a coder who does a custom solution.
Re: export complete levels from blender
[Re: ventilator]
#239890 12/08/0803:2012/08/0803:20
Question: Is there any way I can make WED recognize the object-groups that I have made in Blender? (I have A LOT of objects, and since I don't know how to add different actions and materials to my models using your exporter (because I'm rather nooby), I have to do it "manually" in WED). Or alternally: Is there a chance that you could make a step by step tutorial on how to add acts and mats with your exporter?
Thanks again (and also for your extremely usefull character-tut!)
Re: export complete levels from blender
[Re: Rayn]
#241973 12/20/0815:4912/20/0815:49
i export to the $$m format which doesn't support groups.
to set action and material in blender, press f4 in the button panel. then click on "add property", set its type to string, set its name to "action" or "material" and in the value field enter the action or material name.
Re: export complete levels from blender
[Re: ventilator]
#242210 12/21/0821:1712/21/0821:17
It works EXCELLENT when I'm adding an action to a model but I can't make it work with materials. Any idea why? I have tried all kinds of settings but "Materials" keeps saying "ndef".
Still, not having to add actions through WED anymore is a HUGE, HUGE relief. Your export-plug-in have just saved me weeks of frustrating clicking-work! THANK YOU!
Re: export complete levels from blender
[Re: Rayn]
#242227 12/21/0822:2312/21/0822:23