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Debuger lag
#241650
12/17/08 21:25
12/17/08 21:25
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Joined: Jul 2008
Posts: 170 Germany, near Mainz
Nicotin
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Posts: 170
Germany, near Mainz
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My Debuger runs the Programms with 1 FPS. Everytime I click debug it slowly builds Frame by Frame and my same computer works in this speed too. But with the normal Compiling everything works fine. What is the Problem?
My Version: GS7 Extra V 7.60 My PC:
Intel Q6600 Quad @ 2,4 GhZ 2GB RAM ATI Radoen HD 3800 Windows XP SP 3
P.S. Why works "#incldude <default.c>" and "#include <Acknex.h>" not anymore. It Pops up the "No c code in .wdl scripts" it worked fine before. If I put it in the Folder an make "include "default.c" " it gives me hundrets of Errors in the Script. Please Help
Last edited by Nicotin; 12/17/08 21:26.
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Re: Debuger lag
[Re: Nicotin]
#241654
12/17/08 21:42
12/17/08 21:42
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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for second question make sure you save your file as .c(you have to add extension by handi its wdl by default.)
and in acknex.h a is small.
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Re: Debuger lag
[Re: Quad]
#241702
12/18/08 10:04
12/18/08 10:04
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Joined: Jul 2008
Posts: 170 Germany, near Mainz
Nicotin
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But if I change it to .c half of my codes don't work anymore. Like "my.Pan" it says "'Pan' is not a member of ENTITY"
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Re: Debuger lag
[Re: Nicotin]
#241705
12/18/08 10:22
12/18/08 10:22
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Joined: Apr 2007
Posts: 582 Germany
Poison
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Sure, Lite-c is "case sensitive", therefore you have to write "Pan" small like this: "my.pan = n;"
Everything is possible, just Do it!
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Re: Debuger lag
[Re: jcl]
#241869
12/19/08 15:47
12/19/08 15:47
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Joined: Jul 2008
Posts: 170 Germany, near Mainz
Nicotin
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Okay, now I'm pretty sure that it is a Bug and not a problem of the code. Then as the problem occured again I tryed it on a simple Script: function main() { level_load("level.wmb"); wait(3); } This is ALL the script, it isn't really much that could make such a lag is it? And still the Debuger makes 1 FPS and my same PC lags. Like I sayed before the normal compiling works fine! I made a video so you can see better what exactly is the problem: http://de.youtube.com/watch?v=Pn4umgkm2FEAs you see. After closing the window my mouse and all runs fluid again. And I don't think it is a Problem with my hardware. I at least I hope it Thanks.
Last edited by Nicotin; 12/19/08 15:50.
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Re: Debuger lag
[Re: Quad]
#241874
12/19/08 16:48
12/19/08 16:48
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Joined: Jul 2008
Posts: 170 Germany, near Mainz
Nicotin
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What, yeah it runs. but you can see that it laggs like hell. When it starts and when I move the mouse around. But if I closes it my mouse moves normal again. Did you actually watch the Vid?^^
Last edited by Nicotin; 12/19/08 16:51.
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Re: Debuger lag
[Re: Nicotin]
#241875
12/19/08 16:54
12/19/08 16:54
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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i watched the vid.
i meant i dont have any lag problem with debugger by "works"
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