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Re: Newton 2 wrapper
[Re: VeT]
#239734
12/06/08 22:04
12/06/08 22:04
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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if i run your exe the game runs fine
if i run the main.c the game crashes
if i remove this line: NewtonBodySetAutoFreeze(body, 1); the game runs fine again
so i dont know the exact problem but there is somthing that is in conflict white my comp / gs version / windows version
"empty"
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Re: Newton 2 wrapper
[Re: VeT]
#239745
12/06/08 23:24
12/06/08 23:24
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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VeT, I downloaded your demo ... very nice work !
And THANK YOU for providing a wrapper for the new Newton version !
Cheers, Andreas
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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Re: Newton 2 wrapper
[Re: VeT]
#239787
12/07/08 10:47
12/07/08 10:47
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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yes in the function NewtonBody *newton_addentity(ENTITY* entity, float mass, int collisiontype, void* forceandtorquecallback)
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Re: Newton 2 wrapper
[Re: VeT]
#239863
12/07/08 21:47
12/07/08 21:47
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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i use the same newton.dll that is inside the zip
the one from ventilator did work
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