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Re: Shade-C v0.91 : Projective Shadowmapping
[Re: BoH_Havoc]
#238502
11/27/08 20:33
11/27/08 20:33
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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now, if conitec won't buy this then I don't know... great work! hope there will be also self-shadowmapping :] so awesome..
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Re: Shade-C v0.91 : Projective Shadowmapping
[Re: William]
#238516
11/27/08 23:13
11/27/08 23:13
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
OP
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OP
User
Joined: Jun 2004
Posts: 655
to your left
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Thanks Will this work for dynamic lights too? Yes, that's the whole idea. If you move the light or objects around, the shadow will move/react accordingly. It's the same as with stencil shadows, except that its faster in most cases if done correctly, you can do real softshadows, meshes don't have to be closed and you can use alpha maps (grass casts shadows, etc) and sprites which will also cast correct shadows. I think even particles could cast shadows this way, but i havn't tested this so i might be wrong here. [edit] killer! hopefully there will be a way to control the amount and color of the shadows. Already implemented The hard part is to make this whole thing fast enough to use it in a real game along with other shaders and scripts. I try to get this done by christmas so you guys get a nice present on Dec 24th/25th. But don't count on it eh?
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Re: Shade-C v0.91 : Variance Shadowmapping
[Re: Machinery_Frank]
#238750
11/29/08 21:47
11/29/08 21:47
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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awesome, cant wait to get my hands on this <well, yeah, some word of perfection and awesomeness goes here.>
3333333333
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