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Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120881
03/26/08 20:53
03/26/08 20:53
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Posts: 2,503
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@BlueBeast: I sent you the two FX files for testing. They are not complete yet, but they're enough for testing.

@Everyone Else: Rewriting the shader. I've added another shader that does Per Pixel Normal Map Lighting. Both shaders are only supporting two specular lights squeezed into one pass. More will come...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120882
03/26/08 21:25
03/26/08 21:25
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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BlueBeast  Offline
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Just down the road from Raven
Got the files, and i'll be testing in a day or two for sure

I'll post the results when I do

Thanks bunches!


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Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: BlueBeast] #190732
03/30/08 19:14
03/30/08 19:14
Joined: Mar 2008
Posts: 2
H
halfpastundead Offline
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halfpastundead  Offline
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I am not sure if I just don't get how to use shaders, but I am not sure how to use this.

I have:
1. included nm.wdl in my main script
2. imported a mdl with diffuse map in skn1 and normal in skn2
3. build and I get my model, no effects on it though.

Am I doing something wrong here? what is nm_mat that is mentioned? Is that what my material has to be named? If so, how would I have more than 1 material if they are all named that?

thanks in advance.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: halfpastundead] #199860
04/01/08 15:19
04/01/08 15:19
Joined: Mar 2008
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H
halfpastundead Offline
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nevermind, I figured it out.

It's funny how things can be right in front of your face and you won't see them.

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: halfpastundead] #204177
04/27/08 15:33
04/27/08 15:33
Joined: Aug 2005
Posts: 8
T
TerryHan Offline
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TerryHan  Offline
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Posts: 8
Any idea how to implement this shader with lightmap on a 2nd UV channel?

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: TerryHan] #206776
05/15/08 17:07
05/15/08 17:07
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Posts: 2,503
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xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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If anyones still interested, I can do this... (lightmap on third texture)


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #211937
06/19/08 08:11
06/19/08 08:11
Joined: Nov 2005
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jigalypuff Offline
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i`m interested in such a shader, and sorry to bump an old post.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: jigalypuff] #212245
06/21/08 00:39
06/21/08 00:39
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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I've been away from GS for a while now, but if I can find time to get back into it, then I'll let you know...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #230266
10/04/08 10:19
10/04/08 10:19
Joined: Jul 2008
Posts: 27
Italy, Sicilia, Palermo
Azrael85 Offline
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Azrael85  Offline
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Italy, Sicilia, Palermo
great work!!!
but the links doesn't work frown
someone could re-link the shaders link?

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: PHeMoX] #231199
10/12/08 19:06
10/12/08 19:06
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
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not_me  Offline
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Posts: 508
Texas
Originally Posted By: PHeMoX
Not at my system, that looks more like the other normalmapping shader that was posted. It looks more like this:

ackdoom <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Cheers


that looks amazing!


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